public GameEngine() { for (int i = amountOfRollers; i > 0; i--) { Roller roller = new Roller(i); roller.fromWhichColumn = 1; Column.Add(roller); } }
public GameEngine(int n) { //Roller roller = new Roller(0); //roller.fromWhichColumn = n; for (int i = amountOfRollers; i > 0; i--) { Roller roller = new Roller(i); roller.fromWhichColumn = 2; Column.Add(roller); } }