public ServerMessageProcessor(ServerStateMachine serverStateMachine) { mLogger = LogManager.GetLogger("ServerMessageProcessor"); mServerStateMachine = serverStateMachine; mServerReflector = new ServerReflector(mServerStateMachine.ConnectionHandler.Disconnect, ReceiveMessageFromReflector); mServerReflector.StartServerReflector(StateServerConfig.ServerIp, int.Parse(StateServerConfig.ServerPort)); // Tell boss server that this server is online BossServerAPI.InitStateServer(StateServerConfig.ServerIp, StateServerConfig.ServerPort, delegate(XmlDocument xmlResponse) { XmlNode stateServerNode = xmlResponse.SelectSingleNode("StateServerId"); if (stateServerNode != null) { string stateServerId = stateServerNode.InnerText; serverStateMachine.StateServerId = stateServerId; mLogger.InfoFormat("Registered with Boss Server as stateserver id = {0}", stateServerId); } else { mLogger.Error("Received an invalid response from BossServer.InitStateServer: " + xmlResponse.OuterXml); } }); //TODO: uncomment this to enable admin console //mAdminReflector = new ServerReflector(Disconnect, ReceiveMessageFromReflector); //mAdminReflector.StartServerReflector(9090); //CallToService getFacebookUsers = new CallToService(StateServerConfig.WebServicesBaseUrl + "Facebook/GetTestUsers"); //getFacebookUsers.Send(); //XmlDocument response = getFacebookUsers.ServiceResponse; //Console.WriteLine(getFacebookUsers.ServiceResponse.OuterXml); }
public FashionMinigameServer(ServerStateMachine serverStateMachine) : base(serverStateMachine) { mEnergyManager = new FashionEnergyManager(mLogger, serverStateMachine.SessionManager.GetServerAccountFromSessionId, SendMessageToClient); mMessageActions.Add(MessageSubType.RequestLoadingInfo, BuildFashionGameLoadingInfo); mMessageActions.Add(MessageSubType.RequestNpcAssets, GetAvatarsForJob); mMessageActions.Add(MessageSubType.GetPlayerData, GetPlayerGameData); mMessageActions.Add(MessageSubType.SetPlayerData, SetPlayerGameData); mMessageActions.Add(MessageSubType.LevelComplete, SetLevelComplete); mMessageActions.Add(MessageSubType.GetFriendsToHire, GetFriendsToHire); mMessageActions.Add(MessageSubType.GetAllHiredAvatars, GetAllHiredAvatars); mMessageActions.Add(MessageSubType.HireFriend, HireFriend); mMessageActions.Add(MessageSubType.UseEnergy, mEnergyManager.UseEnergy); }