private void Awake() { userRig = GetComponentInParent <UserRig>(); skeletalControllerHand = GetComponent <SkeletalControllerHand>(); ProviderSwitcher providerSwitcher = userRig.ProviderSwitcher; // get all of our handed stuff // break into the model manager handModelManagers = userRig.GetComponentsInChildren <HandModelManager>(true); FieldInfo[] privateFields = typeof(HandModelManager).GetFields(BindingFlags.Instance | BindingFlags.NonPublic); modelGroupField = privateFields.First <FieldInfo>(item => item.Name == "ModelPool"); modelGroupLists = new List <HandModelManager.ModelGroup> [handModelManagers.Length]; // we need our datahands foreach (HandModelManager modelManager in handModelManagers) { DataHand[] dataHands = modelManager.GetComponentsInChildren <DataHand>(true); if (dataHands != null && dataHands.Length == 2) { Chirality chirality = (IsLeft) ? Chirality.Left : Chirality.Right; dataHand = dataHands.First(item => item is DataHand && item.Handedness == chirality); } else { continue; } } GetModelGroupLists(); }
private void Awake() { instance = this; UserHand[] hands = GetComponentsInChildren <UserHand>(true); leftHand = hands.First <UserHand>(item => item.IsLeft); rightHand = hands.First <UserHand>(item => !item.IsLeft); GetHandPoints(); providerSwitcher = GetComponentInChildren <ProviderSwitcher>(); platformManager = providerSwitcher.GetComponent <PlatformManager>(); }
private void Awake() { PlatformInfo platform = platforms.First(item => item.Platform == PlatformID.SteamVR); currentPlatform = platform; switcher = GetComponent <ProviderSwitcher>(); leftControllers = platform.Controllers.Where(item => item.isLeft).ToArray(); rightControllers = platform.Controllers.Where(item => item.isRight).ToArray(); InteractionHand[] hands = GetComponentsInChildren <InteractionHand>(true); leftHand = hands.First(item => item.isLeft); rightHand = hands.First(item => item.isRight); leftDisableContactTimer = disableContactAfterGraspTime; rightDisableContactTimer = disableContactAfterGraspTime; instance = this; }
/*private bool _graspButtonDown = false; * private bool _graspButtonUp = false; * private float _graspButtonDownSlopTimer = 0F;*/ private void Awake() { SkeletalControllerHand[] controllerHands = FindObjectsOfType <SkeletalControllerHand>(); foreach (SkeletalControllerHand controllerHand in controllerHands) { if (controllerHand.IsLeft == _isLeft) { skeletalControllerHand = controllerHand; break; } } steamVRRemapper = skeletalControllerHand.GetComponent <SteamVRRemapper>(); _graspManipulatorPoints.Add(position); disableContactTimer = disableContactAfterGraspTime; _contactBones = new ContactBone[] { }; switcher = FindObjectOfType <ProviderSwitcher>(); }
private void Awake() { SkeletalControllerHand[] controllerHands = FindObjectsOfType <SkeletalControllerHand>(); foreach (SkeletalControllerHand controllerHand in controllerHands) { if (controllerHand.IsLeft == _isLeft) { skeletalControllerHand = controllerHand; break; } } steamVRRemapper = skeletalControllerHand.GetComponent <SteamVRRemapper>(); _graspManipulatorPoints.Add(position); _contactBones = new ContactBone[] { }; primaryHoverPoints.Add(skeletalControllerHand.IndexMetacarpal.GetChild(0).GetChild(0).GetChild(0)); switcher = FindObjectOfType <ProviderSwitcher>(); pinchGrabDetector = GetComponent <PinchDetector>(); }