コード例 #1
0
        //List<ExplosionView> explosions = new List<ExplosionView>();
        //List<SmokeSystem> smokes = new List<SmokeSystem>();
        public GameView(GraphicsDeviceManager graphics, BallSimulation BallSimulation, ContentManager Content, Camera camera)
        {
            LoadSprites(Content, graphics);
            _camera = camera;
            _ballSimulation = BallSimulation;

            int screenSize = _camera.getSizeOfField();
            _rect = new Rectangle(_camera.bordersize, _camera.bordersize, screenSize, screenSize);
        }
コード例 #2
0
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     camera.setSizeOfField(graphics.GraphicsDevice.Viewport);
     spriteBatch = new SpriteBatch(GraphicsDevice);
     ballSimulation = new BallSimulation();
     gameView = new GameView(graphics, ballSimulation, Content, camera);
     explosionSystem = new ExplosionSystem(camera, Content);
     // TODO: use this.Content to load your game content here
 }