コード例 #1
0
ファイル: TargetExtension.cs プロジェクト: jorgejgnz/HPTK
 public virtual void InitExtension(TargetConstraint t)
 {
     if (!Valid(t))
     {
         return;
     }
 }
コード例 #2
0
ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
 public void RemoveTargetConstraint(TargetConstraint t)
 {
     if (targets.Contains(t))
     {
         DisableTarget(t);
         targets.Remove(t);
     }
 }
コード例 #3
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        public override sealed void UpdateExtension(TargetConstraint t)
        {
            // Linear limit
            t.joint.xMotion = ConfigurableJointMotion.Locked;
            t.joint.yMotion = ConfigurableJointMotion.Locked;
            t.joint.zMotion = ConfigurableJointMotion.Limited;

            limitSpring.spring        = spring;
            limitSpring.damper        = damper;
            t.joint.linearLimitSpring = limitSpring;

            worldLimitStart = t.connectedAnchor.position - t.GetJointAxisWorldRotation() * Vector3.forward * limit.limit;
            worldLimitEnd   = t.connectedAnchor.position + t.GetJointAxisWorldRotation() * Vector3.forward * limit.limit;

            if (showLimitedAxis)
            {
                Debug.DrawLine(worldLimitStart, worldLimitEnd, Color.black);
            }

            // Threshold detection
            if (detectThreshold)
            {
                if (togglingThresholdDetectionIn <= 0.0f)
                {
                    closestToLine = BasicHelpers.NearestPointOnFiniteLine(worldLimitStart, worldLimitEnd, t.anchor.position);

                    if (inverted)
                    {
                        positionLerp = Vector3.Distance(worldLimitStart, closestToLine) / (limit.limit * 2.0f);
                    }
                    else
                    {
                        positionLerp = Vector3.Distance(worldLimitEnd, closestToLine) / (limit.limit * 2.0f);
                    }

                    if (positionLerp > threshold && thresholdState != ThresholdState.Over)
                    {
                        togglingThresholdDetectionIn = minTimeBetweenDetections;
                        thresholdState = ThresholdState.Over;
                        onOverThreshold.Invoke();
                    }
                    else if (positionLerp < threshold && thresholdState != ThresholdState.Under)
                    {
                        togglingThresholdDetectionIn = minTimeBetweenDetections;
                        thresholdState = ThresholdState.Under;
                        onUnderThreshold.Invoke();
                    }
                }
                else
                {
                    togglingThresholdDetectionIn -= Time.deltaTime;
                }
            }
        }
コード例 #4
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ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        public void TeleportToDestination(TargetConstraint t)
        {
            // Rotate transform until anchor and connAnchor have the same world rotation
            Quaternion anchorToDestination = Quaternion.Inverse(t.anchor.rotation) * t.connectedAnchor.rotation;

            rb.transform.rotation *= anchorToDestination;

            // Move transform until anchor and connAnchor have the same world position
            Vector3 displacement = t.connectedAnchor.position - t.anchor.position;

            rb.transform.position += displacement;
        }
コード例 #5
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ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void FixedUpdateJoint(TargetConstraint t)
        {
            if (editMode && t.joint)
            {
                // Anchor
                t.joint.anchor = t.joint.transform.InverseTransformPoint(t.anchor.position);

                // Axis
                t.axis.position = t.connectedAnchor.position;
                t.axis.rotation = t.GetJointAxisWorldRotation();
            }
        }
コード例 #6
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ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void InstantiateJoint(TargetConstraint t)
        {
            if (t.joint)
            {
                return;
            }

            t.joint = gameObject.AddComponent <ConfigurableJoint>();

            t.joint.autoConfigureConnectedAnchor = false;
            t.joint.rotationDriveMode            = RotationDriveMode.Slerp;
        }
コード例 #7
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ファイル: TargetExtension.cs プロジェクト: jorgejgnz/HPTK
        bool Valid(TargetConstraint t)
        {
            if (!t.joint)
            {
                Debug.LogWarning("Extension cannot be applied. Missing joint");
                return(false);
            }

            if (!t.axis)
            {
                Debug.LogWarning("Extension cannot be applied. Missing axis");
                return(false);
            }

            return(true);
        }
コード例 #8
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ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void InstantiateAxis(TargetConstraint t)
        {
            if (t.axis)
            {
                return;
            }

            Transform axis = new GameObject(t.name + ".Axis").transform;

            axis.position = t.connectedAnchor.position;
            axis.rotation = t.GetJointAxisWorldRotation();

            axis.parent = t.connectedAnchor.parent;

            t.axis = axis;
        }
コード例 #9
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ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void InstantiateAnchor(TargetConstraint t)
        {
            if (t.anchor)
            {
                return;
            }

            Transform anchor = new GameObject(t.pheasy.name + ".Anchor").transform;

            anchor.position = t.pheasy.transform.position;
            anchor.rotation = t.pheasy.transform.rotation;

            anchor.parent = t.pheasy.transform;

            t.anchor = anchor;
        }
コード例 #10
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ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        bool TargetIsValid(TargetConstraint t)
        {
            if (!t.connectedAnchor)
            {
                InstantiateConnectedAnchor(t);
            }

            if (t.connectedBody && !t.connectedAnchor.IsChildOf(t.connectedBody.transform))
            {
                Debug.LogWarning("Target " + t.name + " is not valid! Conn anchor is not child of connBody");

                return(false);
            }

            return(true);
        }
コード例 #11
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        public sealed override void InitExtension(TargetConstraint t)
        {
            base.InitExtension(t);

            if (!maxDistance)
            {
                Debug.LogError("Missing reference to Max Distance");
                return;
            }

            t.axis.position = t.connectedAnchor.position;
            t.axis.LookAt(maxDistance);

            t.setAxisWhenEnabled = true;
            t.SetAxis(t.axis.rotation);

            limit.limit         = Vector3.Distance(t.connectedAnchor.position, maxDistance.position);
            t.joint.linearLimit = limit;
        }
コード例 #12
0
ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void InstantiateConnectedAnchor(TargetConstraint t)
        {
            if (t.connectedAnchor)
            {
                return;
            }

            Transform connectedAnchor = new GameObject(t.pheasy.name + ".Goal").transform;

            connectedAnchor.position = t.joint.transform.position;
            connectedAnchor.rotation = t.joint.transform.rotation;

            if (t.connectedBody)
            {
                connectedAnchor.parent = t.connectedBody.transform;
            }
            else
            {
                connectedAnchor.parent = t.joint.transform.parent;
            }

            t.connectedAnchor = connectedAnchor;
        }
コード例 #13
0
ファイル: AngularConstraint.cs プロジェクト: jorgejgnz/HPTK
        void SetStuck(bool stucked, TargetConstraint t)
        {
            this.stucked = stucked;

            if (!stucked && breakableJoint != null)
            {
                Destroy(breakableJoint);
            }
            else if (stucked && breakableJoint == null)
            {
                breakableJoint = t.pheasy.rb.gameObject.AddComponent <ConfigurableJoint>();
                breakableJoint.angularZMotion = ConfigurableJointMotion.Locked;
                breakableJoint.breakTorque    = unstuckingTorque;
            }

            if (stucked)
            {
                onStucked.Invoke();
            }
            else
            {
                onUnstucked.Invoke();
            }
        }
コード例 #14
0
ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        public TargetConstraint AddTargetConstraint(string name, Rigidbody connectedBody, bool keepAxisRelativeWithObject, Transform setAxisOnEnable)
        {
            TargetConstraint newTarget = new TargetConstraint(this, name);

            newTarget.connectedBody = connectedBody;

            newTarget.keepAxisRelativeToObject = keepAxisRelativeWithObject;

            if (setAxisOnEnable)
            {
                newTarget.axis = setAxisOnEnable;
                newTarget.setAxisWhenEnabled = true;
            }
            else
            {
                newTarget.setAxisWhenEnabled = false;
            }

            EnableTarget(newTarget);

            targets.Add(newTarget);

            return(newTarget);
        }
コード例 #15
0
ファイル: AngularConstraint.cs プロジェクト: jorgejgnz/HPTK
        public override sealed void UpdateExtension(TargetConstraint t)
        {
            if (!t.joint)
            {
                Debug.LogWarning("Angular limit cannot be applied. Missing joint");
                return;
            }

            if (!t.axis)
            {
                Debug.LogWarning("Angular limit cannot be applied. Missing axis");
                return;
            }

            // Prevent modification
            t.joint.angularXMotion = ConfigurableJointMotion.Locked;
            t.joint.angularYMotion = ConfigurableJointMotion.Locked;
            t.joint.angularZMotion = angularZMotion;

            // Rotation
            localRotZ = GetLocalRotZ(t.joint.transform);

            // Threshold detection
            if (detectThreshold)
            {
                if (togglingThresholdDetectionIn <= 0.0f)
                {
                    if (localRotZ > threshold && thresholdState != ThresholdState.Over)
                    {
                        togglingThresholdDetectionIn = minTimeBetweenDetections;
                        thresholdState = ThresholdState.Over;
                        onOverThreshold.Invoke();
                    }
                    else if (localRotZ < threshold && thresholdState != ThresholdState.Under)
                    {
                        togglingThresholdDetectionIn = minTimeBetweenDetections;
                        thresholdState = ThresholdState.Under;
                        onUnderThreshold.Invoke();
                    }
                }
                else
                {
                    togglingThresholdDetectionIn -= Time.deltaTime;
                }
            }

            // Stucking
            if (canStuck)
            {
                if (breakableJoint == null && stucked)
                {
                    SetStuck(false, t);
                    stuckingIn = Random.Range(minRandomDuration, maxRandomDuration);
                }

                if (!stucked && stuckingIn <= 0.0f)
                {
                    SetStuck(true, t);
                }
                else
                {
                    stuckingIn -= Time.deltaTime;
                }
            }
            else if (breakableJoint != null)
            {
                SetStuck(false, t);
            }
        }
コード例 #16
0
ファイル: AngularConstraint.cs プロジェクト: jorgejgnz/HPTK
 public override void InitExtension(TargetConstraint t)
 {
     base.InitExtension(t);
 }
コード例 #17
0
ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void UpdateTarget(TargetConstraint t)
        {
            // Enable / Disable
            if (t.enabled && !t.joint)
            {
                EnableTarget(t);
            }
            else if (!t.enabled && t.joint)
            {
                DisableTarget(t);
            }

            // Update settings
            if (t.enabled)
            {
                // Lerp
                if (t.gradualLerp < 1.0f)
                {
                    t.gradualLerp += Time.deltaTime / t.gradualMaxTime;
                    if (t.gradualLerp >= 1.0f)
                    {
                        t.gradualLerp = 1.0f;
                    }
                }

                // Joint
                UpdateJoint(t, editMode || (!editMode && !t.updated));

                // Extensibility
                for (int e = 0; e < t.extensions.Count; e++)
                {
                    t.extensions[e].UpdateExtension(t);
                }

                // Force
                if (t.force)
                {
                    TeleportToDestination(t);
                }

                // Error
                t.error = Vector3.Distance(t.anchor.position, t.connectedAnchor.position);

                if (t.error < 0.00001f)
                {
                    t.error = 0.0f;
                }
            }

            // Stability
            if (safeMode && t.error > maxErrorAllowed)
            {
                rb.velocity        = Vector3.zero;
                rb.angularVelocity = Vector3.zero;
            }

            // Axis
            if (t.anchorAxis)
            {
                if (t.anchorAxis.activeSelf != t.showAnchor)
                {
                    t.anchorAxis.SetActive(t.showAnchor);
                }
                if (t.showAnchor)
                {
                    UpdateAxis(t.anchorAxis.transform, t.anchor, axisScale);
                }
            }

            if (t.connAnchorAxis)
            {
                if (t.connAnchorAxis.activeSelf != t.showConnAcnhor)
                {
                    t.connAnchorAxis.SetActive(t.showConnAcnhor);
                }
                if (t.showConnAcnhor)
                {
                    UpdateAxis(t.connAnchorAxis.transform, t.connectedAnchor, axisScale);
                }
            }
        }
コード例 #18
0
ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void EnableTarget(TargetConstraint t)
        {
            if (!t.pheasy)
            {
                t.pheasy = this;
            }

            if (!t.joint)
            {
                InstantiateJoint(t);
            }

            if (!t.anchor)
            {
                InstantiateAnchor(t);
            }

            if (!t.connectedAnchor)
            {
                InstantiateConnectedAnchor(t);
            }

            if (t.name == null || t.name == "")
            {
                t.name = t.anchor.name + "->" + t.connectedAnchor.name;
            }

            if (t.keepAxisRelativeToObject)
            {
                t.joint.configuredInWorldSpace = false;
            }
            else
            {
                t.joint.configuredInWorldSpace = true;
            }

            if (!t.axis)
            {
                t.setAxisWhenEnabled = false;

                InstantiateAxis(t);
            }
            else
            {
                t.setAxisWhenEnabled = true;

                t.SetAxis(t.axis.rotation);
            }

            if (t.connectedBody)
            {
                t.joint.connectedBody  = t.connectedBody;
                t.initialLocalRotation = t.joint.connectedBody.transform.localRotation;
            }

            t.initialWorldRotation = t.joint.transform.rotation;

            t.jointFrameRotation = t.GetJointAxisWorldRotation();

            if (axis != null)
            {
                if (!t.anchorAxis)
                {
                    t.anchorAxis = Instantiate(axis, rb.transform);
                    UpdateAxis(t.anchorAxis.transform, t.anchor, axisScale);
                }

                if (!t.connAnchorAxis)
                {
                    t.connAnchorAxis = Instantiate(axis, rb.transform);
                    UpdateAxis(t.connAnchorAxis.transform, t.connectedAnchor, axisScale);
                }
            }

            t.gradualLerp = 0.0f;

            t.extensions.ForEach(e => e.InitExtension(t));

            t.enabled = true;
        }
コード例 #19
0
ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void UpdateJoint(TargetConstraint t, bool editMode)
        {
            if (editMode)
            {
                // Connected body/anchor
                if (t.connectedBody)
                {
                    t.joint.connectedBody = t.connectedBody;
                }
                else
                {
                    t.joint.connectedBody = null;
                }

                // Freedom
                SetPositionLock(t.joint, t.settings.linearMotion);
                SetRotationLock(t.joint, t.settings.angularMotion);

                // Drives
                if (gradualMode)
                {
                    PhysHelpers.UpdateJointMotionDrive(t.joint, PhysHelpers.JointDriveLerp(new JointDrive(), t.settings.motionDrive.toJointDrive(), t.gradualLerp));
                    PhysHelpers.UpdateJointAngularDrive(t.joint, PhysHelpers.JointDriveLerp(new JointDrive(), t.settings.angularDrive.toJointDrive(), t.gradualLerp));
                }
                else
                {
                    PhysHelpers.UpdateJointMotionDrive(t.joint, t.settings.motionDrive.toJointDrive());
                    PhysHelpers.UpdateJointAngularDrive(t.joint, t.settings.angularDrive.toJointDrive());
                }

                // Control
                t.joint.enableCollision = t.settings.collideWithConnectedRb;

                // Prevent modification
                t.joint.configuredInWorldSpace = !t.keepAxisRelativeToObject;
            }

            if (!t.setAxisWhenEnabled)
            {
                t.joint.autoConfigureConnectedAnchor = false;                        // Called every frame
            }
            // Connected body/anchor
            if (t.connectedBody)
            {
                t.tmpConnAnchor = t.joint.connectedBody.transform.InverseTransformPoint(t.connectedAnchor.position);
            }
            else
            {
                t.tmpConnAnchor = t.connectedAnchor.position;
            }

            if (t.joint.connectedAnchor != t.tmpConnAnchor)
            {
                t.joint.connectedAnchor = t.tmpConnAnchor;
            }

            // Target rotation
            t.jointFrameRotation = t.GetJointAxisWorldRotation();

            Quaternion resultRotation = Quaternion.Inverse(t.jointFrameRotation);

            resultRotation *= t.anchor.rotation;
            resultRotation *= Quaternion.Inverse(t.connectedAnchor.rotation);
            resultRotation *= t.jointFrameRotation;

            t.joint.targetRotation = resultRotation;

            // Target position
            if (t.targetPosition)
            {
                t.tmpTargetPos = -1.0f * t.axis.InverseTransformPoint(t.targetPosition.position);
                if (t.connectedBody)
                {
                    t.joint.targetPosition = Vector3.Scale(t.tmpTargetPos, t.connectedBody.transform.localScale);
                }
                else
                {
                    t.joint.targetPosition = t.tmpTargetPos;
                }
            }
            else if (t.joint.targetPosition != Vector3.zero)
            {
                t.joint.targetPosition = Vector3.zero;
            }

            // Update flag
            if (!t.updated)
            {
                t.updated = true;
            }

            // Debug
            if (t.showAxis)
            {
                Debug.DrawLine(t.axis.position, t.axis.position + t.GetJointAxisWorldRotation() * Vector3.forward * 0.5f, Color.blue);
            }
        }
コード例 #20
0
ファイル: Pheasy.cs プロジェクト: jorgejgnz/HPTK
        void DisableTarget(TargetConstraint t)
        {
            Destroy(t.joint);

            t.enabled = false;
        }