/// <summary> /// Encode Progress Event Handler /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The Interop.EncodeProgressEventArgs. /// </param> private void InstanceEncodeProgress(object sender, EncodeProgressEventArgs e) { EventArgs.EncodeProgressEventArgs args = new EventArgs.EncodeProgressEventArgs { AverageFrameRate = e.AverageFrameRate, CurrentFrameRate = e.CurrentFrameRate, EstimatedTimeLeft = e.EstimatedTimeLeft, PercentComplete = e.FractionComplete * 100, Task = e.Pass, ElapsedTime = DateTime.Now - this.startTime, }; this.InvokeEncodeStatusChanged(args); }
/// <summary> /// Invoke the Encode Status Changed Event. /// </summary> /// <param name="e"> /// The EncodeProgressEventArgs. /// </param> public void InvokeEncodeStatusChanged(EncodeProgressEventArgs e) { EncodeProgessStatus handler = this.EncodeStatusChanged; if (handler != null) { handler(this, e); } }
/// <summary> /// Handle Encode Progress Events /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeProgressEventArgs. /// </param> private void encodeService_EncodeStatusChanged(object sender, EncodeProgressEventArgs e) { this.Percentage = string.Format("{0} %", Math.Round(e.PercentComplete, 2).ToString(CultureInfo.InvariantCulture)); this.PercentageValue = e.PercentComplete; }
/// <summary> /// Encode Status has changed, update log window /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void EncodeServiceEncodeStatusChanged(object sender, EncodeProgressEventArgs e) { if (encodeLogIndex != this.encodeService.LogIndex || this.encodeService.LogIndex == -1) { this.NotifyOfPropertyChange(() => this.EncodeLog); } encodeLogIndex = this.encodeService.LogIndex; }
/// <summary> /// The Encode Status has changed Handler /// </summary> /// <param name="sender"> /// The Sender /// </param> /// <param name="e"> /// The Encode Progress Event Args /// </param> private void EncodeStatusChanged(object sender, EncodeProgressEventArgs e) { int percent; int.TryParse( Math.Round(e.PercentComplete).ToString(CultureInfo.InvariantCulture), out percent); Execute.OnUIThread( () => { if (this.queueProcessor.EncodeService.IsEncoding) { this.ProgramStatusLabel = string.Format(Resources.MainViewModel_EncodeStatusChanged_StatusLabel + Resources.Main_JobsPending_addon, e.PercentComplete, e.CurrentFrameRate, e.AverageFrameRate, e.EstimatedTimeLeft, e.ElapsedTime, this.queueProcessor.Count); if (lastEncodePercentage != percent && this.windowsSeven.IsWindowsSeven) { this.windowsSeven.SetTaskBarProgress(percent); } lastEncodePercentage = percent; this.ProgressPercentage = percent; this.NotifyOfPropertyChange(() => ProgressPercentage); } else { this.ProgramStatusLabel = Resources.Main_QueueFinished; this.IsEncoding = false; if (this.windowsSeven.IsWindowsSeven) { this.windowsSeven.SetTaskBarProgressToNoProgress(); } } }); }
/// <summary> /// Handle the Encode Status Changed Event. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeProgressEventArgs. /// </param> private void EncodeService_EncodeStatusChanged(object sender, EncodeProgressEventArgs e) { Execute.OnUIThread(() => { this.JobStatus = string.Format( "Encoding: Pass {0} of {1}, {2:00.00}%, FPS: {3:000.0}, Avg FPS: {4:000.0}, Time Remaining: {5}, Elapsed: {6:hh\\:mm\\:ss}", e.Task, e.TaskCount, e.PercentComplete, e.CurrentFrameRate, e.AverageFrameRate, e.EstimatedTimeLeft, e.ElapsedTime); }); }
/// <summary> /// Handle the Encode Status Changed Event. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The EncodeProgressEventArgs. /// </param> private void EncodeService_EncodeStatusChanged(object sender, EncodeProgressEventArgs e) { Execute.OnUIThread(() => { this.JobStatus = string.Format( Resources.QueueViewModel_QueueStatusDisplay, e.Task, e.TaskCount, e.PercentComplete, e.CurrentFrameRate, e.AverageFrameRate, e.EstimatedTimeLeft, e.ElapsedTime); }); }
/// <summary> /// The encode service_ encode status changed. /// </summary> /// <param name="sender"> /// The sender. /// </param> /// <param name="e"> /// The e. /// </param> private void EncodeService_EncodeStatusChanged(object sender, EncodeProgressEventArgs e) { this.Task = queueProcessor.LastProcessedJob.ScannedSourcePath; // {0:00.00}% FPS: {1:000.0} Avg FPS: {2:000.0} Time Remaining: {3} Elapsed: {4:hh\:mm\:ss} this.Progress = string.Format( Resources.MainViewModel_EncodeStatusChanged_StatusLabel, e.PercentComplete, e.CurrentFrameRate, e.AverageFrameRate, e.EstimatedTimeLeft, e.ElapsedTime); }