public static bool FindNearbyRandomAirTile(int tile_x, int tile_y, int radius, out int to_x, out int to_y) { return(TileFinderHelpers.FindNearbyRandomAirTile(tile_x, tile_y, radius, out to_x, out to_y)); }
public static bool HasNearbySolid(int tile_x, int tile_y, int proximity_in_tiles) { return(TileFinderHelpers.HasNearbySolid(tile_x, tile_y, proximity_in_tiles)); }