public static float LooselyAppraise(Item item) { return(ItemAttributeHelpers.LooselyAppraise(item)); }
public static bool IsGameplayRelevant(Item item, bool toys_relevant = false, bool junk_relevant = false) { return(ItemAttributeHelpers.IsGameplayRelevant(item, toys_relevant, junk_relevant)); }
public static bool IsYoyo(Item item) { return(ItemAttributeHelpers.IsYoyo(item)); }
public static bool IsGrapple(Item item) { return(ItemAttributeHelpers.IsGrapple(item)); }
public static bool IsArmor(Item item) { return(ItemAttributeHelpers.IsArmor(item)); }
public static bool IsPenetrator(Item item) { return(ItemAttributeHelpers.IsPenetrator(item)); }