public static SailBoat CreateSailBoat() { StringBuilder stringBuilder = new StringBuilder(); Random r = new Random(); char letter; int lenght = 3; for (int i = 0; i < lenght; i++) { double flt = r.NextDouble(); int shift = Convert.ToInt32(Math.Floor(25 * flt)); letter = Convert.ToChar(shift + 65); stringBuilder.Append(letter); } SailBoat sailBoat = new SailBoat(); sailBoat.IDNumber = "S-" + stringBuilder.ToString(); sailBoat.MaxSpeed = r.Next(1, 12 + 1); sailBoat.Weight = r.Next(800, 6000 + 1); sailBoat.AmountOfDockPlace = 2; sailBoat.UniqueProperty = "BåtLängd: " + Math.Round(r.Next(10, 60 + 1) * 0.3048, 1) + "m"; sailBoat.DaysInDock = 4; sailBoat.BoatType = "Segelbåt"; sailBoat.InDock = true; return(sailBoat); }
public static List <Boat> CreateFiveMoreBoats() //skapar 5 båtar { List <Boat> boats = new List <Boat>(); for (int i = 0; i < 5; i++) { int r = random.Next(0, 4); if (r == 0) { RowBoat rb = new RowBoat(); boats.Add(rb); } if (r == 1) { MotorBoat mb = new MotorBoat(); boats.Add(mb); } if (r == 2) { SailBoat sb = new SailBoat(); boats.Add(sb); } if (r == 3) { CargoShip cg = new CargoShip(); boats.Add(cg); } } return(boats); }
public void AddSailBoatArrival(Boat[] harbourList, List <Boat> rejectedBoats, int currentDay) { SailBoat sailBoat = new SailBoat(); sailBoat.DayOfArrival = currentDay; sailBoat.DayToLeave = currentDay + sailBoat.DaysInHarbour; RegisterBoat(harbourList, rejectedBoats, sailBoat); }
private Boat CreateSailBoat() { SailBoat sailBoat = new SailBoat( name: $"S-{RegistrationLetters()}", type: "Segelbåt", portSpaceRequired: 2, daysLeftInHarbor: 4 ); return(sailBoat); }
private static void AddSailBoatToList(List <Boat> boatlist) { for (int i = 24; i < boatlist.Count - 1; i++) { if (boatlist[i].InDock is false && boatlist[i + 1].InDock is false && boatlist[i].Place % 1 == 0 && boatlist[i + 1].Place % 1 == 0) { SailBoat sailBoat = SailBoat.CreateSailBoat(); boatlist[i].BoatType = sailBoat.BoatType; boatlist[i].IDNumber = sailBoat.IDNumber; boatlist[i].Weight = sailBoat.Weight; boatlist[i].MaxSpeed = sailBoat.MaxSpeed; boatlist[i].DaysInDock = sailBoat.DaysInDock; boatlist[i].AmountOfDockPlace = sailBoat.AmountOfDockPlace; boatlist[i].InDock = sailBoat.InDock; boatlist[i].UniqueProperty = sailBoat.UniqueProperty; boatlist[i + 1].BoatType = sailBoat.BoatType; boatlist[i + 1].IDNumber = sailBoat.IDNumber; boatlist[i + 1].Weight = sailBoat.Weight; boatlist[i + 1].MaxSpeed = sailBoat.MaxSpeed; boatlist[i + 1].DaysInDock = sailBoat.DaysInDock; boatlist[i + 1].AmountOfDockPlace = sailBoat.AmountOfDockPlace; boatlist[i + 1].InDock = sailBoat.InDock; boatlist[i + 1].UniqueProperty = sailBoat.UniqueProperty; return; } } for (int i = 24; i >= 1; i--) { if (boatlist[i].InDock is false && boatlist[i - 1].InDock is false && boatlist[i].Place % 1 == 0 && boatlist[i - 1].Place % 1 == 0) { SailBoat sailBoat = SailBoat.CreateSailBoat(); boatlist[i].BoatType = sailBoat.BoatType; boatlist[i].IDNumber = sailBoat.IDNumber; boatlist[i].Weight = sailBoat.Weight; boatlist[i].MaxSpeed = sailBoat.MaxSpeed; boatlist[i].DaysInDock = sailBoat.DaysInDock; boatlist[i].AmountOfDockPlace = sailBoat.AmountOfDockPlace; boatlist[i].InDock = sailBoat.InDock; boatlist[i].UniqueProperty = sailBoat.UniqueProperty; boatlist[i - 1].BoatType = sailBoat.BoatType; boatlist[i - 1].IDNumber = sailBoat.IDNumber; boatlist[i - 1].Weight = sailBoat.Weight; boatlist[i - 1].MaxSpeed = sailBoat.MaxSpeed; boatlist[i - 1].DaysInDock = sailBoat.DaysInDock; boatlist[i - 1].AmountOfDockPlace = sailBoat.AmountOfDockPlace; boatlist[i - 1].InDock = sailBoat.InDock; boatlist[i - 1].UniqueProperty = sailBoat.UniqueProperty; return; } } }
public static SailBoat CreateSailBoat() { SailBoat sb = new SailBoat(); sb.Id = GenerateId("S"); sb.Weight = GenerateWeight(800, 6000); sb.MaxSpeed = GenerateMaxSpeed(12); sb.BoatLengthInFeet = GenerateLength(10, 60); sb.NumberOfDaysInHarbour = 4; sb.NumberOfSlots = 2; return(sb); }