public static CargoShip CreateCargoShip() { StringBuilder stringBuilder = new StringBuilder(); Random r = new Random(); char letter; int lenght = 3; for (int i = 0; i < lenght; i++) { double flt = r.NextDouble(); int shift = Convert.ToInt32(Math.Floor(25 * flt)); letter = Convert.ToChar(shift + 65); stringBuilder.Append(letter); } CargoShip cargoShip = new CargoShip(); cargoShip.IDNumber = "L-" + stringBuilder.ToString(); cargoShip.MaxSpeed = r.Next(1, 20 + 1); cargoShip.Weight = r.Next(3000, 20000 + 1); cargoShip.AmountOfDockPlace = 4; cargoShip.UniqueProperty = "Containers: " + r.Next(0, 500 + 1); cargoShip.DaysInDock = 6; cargoShip.BoatType = "Lastfartyg"; cargoShip.InDock = true; return(cargoShip); }
public static List <Boat> CreateFiveMoreBoats() //skapar 5 båtar { List <Boat> boats = new List <Boat>(); for (int i = 0; i < 5; i++) { int r = random.Next(0, 4); if (r == 0) { RowBoat rb = new RowBoat(); boats.Add(rb); } if (r == 1) { MotorBoat mb = new MotorBoat(); boats.Add(mb); } if (r == 2) { SailBoat sb = new SailBoat(); boats.Add(sb); } if (r == 3) { CargoShip cg = new CargoShip(); boats.Add(cg); } } return(boats); }
public void AddCargoShipArrival(Boat[] harbourList, List <Boat> rejectedBoats, int currentDay) { CargoShip cargoShip = new CargoShip(); cargoShip.DayOfArrival = currentDay; cargoShip.DayToLeave = currentDay + cargoShip.DaysInHarbour; RegisterBoat(harbourList, rejectedBoats, cargoShip); }
private Boat CreateCargoShip() { CargoShip cargoShip = new CargoShip( name: $"L-{RegistrationLetters()}", type: "Lastfartyg", portSpaceRequired: 4, daysLeftInHarbor: 6 ); return(cargoShip); }
public static CargoShip CreateCargoShip() { CargoShip cg = new CargoShip(); cg.Id = GenerateId("L"); cg.Weight = GenerateWeight(3000, 20000); cg.MaxSpeed = GenerateMaxSpeed(20); cg.NumberOfContainers = GenerateNumberOfContainers(500); cg.NumberOfDaysInHarbour = 6; cg.NumberOfSlots = 4; return(cg); }
private static void AddCargoShiptToList(List <Boat> boatlist) { for (int i = boatlist.Count - 1; i >= 4; i--) { if (boatlist[i].InDock is false && boatlist[i - 1].InDock is false && boatlist[i - 2].InDock is false && boatlist[i - 3].InDock is false && boatlist[i].Place % 1 == 0 && boatlist[i - 1].Place % 1 == 0 && boatlist[i - 2].Place % 1 == 0 && boatlist[i - 3].Place % 1 == 0) { CargoShip cargoShip = CargoShip.CreateCargoShip(); boatlist[i].BoatType = cargoShip.BoatType; boatlist[i].IDNumber = cargoShip.IDNumber; boatlist[i].Weight = cargoShip.Weight; boatlist[i].MaxSpeed = cargoShip.MaxSpeed; boatlist[i].DaysInDock = cargoShip.DaysInDock; boatlist[i].AmountOfDockPlace = cargoShip.AmountOfDockPlace; boatlist[i].InDock = cargoShip.InDock; boatlist[i].UniqueProperty = cargoShip.UniqueProperty; boatlist[i - 1].BoatType = cargoShip.BoatType; boatlist[i - 1].IDNumber = cargoShip.IDNumber; boatlist[i - 1].Weight = cargoShip.Weight; boatlist[i - 1].MaxSpeed = cargoShip.MaxSpeed; boatlist[i - 1].DaysInDock = cargoShip.DaysInDock; boatlist[i - 1].AmountOfDockPlace = cargoShip.AmountOfDockPlace; boatlist[i - 1].InDock = cargoShip.InDock; boatlist[i - 1].UniqueProperty = cargoShip.UniqueProperty; boatlist[i - 2].BoatType = cargoShip.BoatType; boatlist[i - 2].IDNumber = cargoShip.IDNumber; boatlist[i - 2].Weight = cargoShip.Weight; boatlist[i - 2].MaxSpeed = cargoShip.MaxSpeed; boatlist[i - 2].DaysInDock = cargoShip.DaysInDock; boatlist[i - 2].AmountOfDockPlace = cargoShip.AmountOfDockPlace; boatlist[i - 2].InDock = cargoShip.InDock; boatlist[i - 2].UniqueProperty = cargoShip.UniqueProperty; boatlist[i - 3].BoatType = cargoShip.BoatType; boatlist[i - 3].IDNumber = cargoShip.IDNumber; boatlist[i - 3].Weight = cargoShip.Weight; boatlist[i - 3].MaxSpeed = cargoShip.MaxSpeed; boatlist[i - 3].DaysInDock = cargoShip.DaysInDock; boatlist[i - 3].AmountOfDockPlace = cargoShip.AmountOfDockPlace; boatlist[i - 3].InDock = cargoShip.InDock; boatlist[i - 3].UniqueProperty = cargoShip.UniqueProperty; return; } } }
static Boat CreateBoat() { Random random = new Random(); int randomNum = random.Next(1, 4); switch (randomNum) { case 1: MotorBoat motorBoat = new MotorBoat(); return(motorBoat); case 2: SailingBoat SailingBoat = new SailingBoat(); return(SailingBoat); case 3: CargoShip cargoShip = new CargoShip(); return(cargoShip); default: return(null); } }