コード例 #1
0
ファイル: MessagePump.cs プロジェクト: Shoot221/Hamaxe
        public bool HandleReceive(NetState ns)
        {
            ByteQueue buffer = ns.Buffer;

            if (buffer == null || buffer.Length <= 0)
                return true;

            lock (buffer)
            {
                int length = buffer.Length;

                while (length > 0 && ns.Running)
                {
                    int packetID = buffer.GetPacketID();

                    if (!ns.SentFirstPacket && packetID != 0xF0 && packetID != 0xF1 && packetID != 0xCF && packetID != 0x80 && packetID != 0x91 && packetID != 0xA4 && packetID != 0xEF)
                    {
                        Console.WriteLine("Client: {0}: Encrypted client detected, disconnecting", ns);
                        ns.Dispose();
                        break;
                    }

                    PacketHandler handler = ns.GetHandler(packetID);

                    if (handler == null)
                    {
                        byte[] data = new byte[length];
                        length = buffer.Dequeue(data, 0, length);

                        new PacketReader(data, length, false).Trace(ns);

                        break;
                    }

                    int packetLength = handler.Length;

                    if (packetLength <= 0)
                    {
                        if (length >= 3)
                        {
                            packetLength = buffer.GetPacketLength();

                            if (packetLength < 3)
                            {
                                ns.Dispose();
                                break;
                            }
                        }
                        else
                        {
                            break;
                        }
                    }

                    if (length >= packetLength)
                    {
                        ThrottlePacketCallback throttler = handler.ThrottleCallback;

                        if (throttler != null && !throttler(ns))
                        {
                            m_Throttled.Enqueue(ns);
                            return false;
                        }

                        PacketReceiveProfile prof = PacketReceiveProfile.Acquire(packetID);

                        if (prof != null)
                        {
                            prof.Start();
                        }

                        byte[] packetBuffer;

                        if (BufferSize >= packetLength)
                            packetBuffer = m_Buffers.AcquireBuffer();
                        else
                            packetBuffer = new byte[packetLength];

                        packetLength = buffer.Dequeue(packetBuffer, 0, packetLength);

                        PacketReader r = new PacketReader(packetBuffer, packetLength, handler.Length != 0);

                        handler.OnReceive(ns, r);
                        length = buffer.Length;

                        if (BufferSize >= packetLength)
                            m_Buffers.ReleaseBuffer(packetBuffer);

                        if (prof != null)
                        {
                            prof.Finish(packetLength);
                        }

                    }
                    else
                    {
                        break;
                    }
                }
            }

            return true;
        }
コード例 #2
0
ファイル: MessagePump.cs プロジェクト: Shoot221/Hamaxe
        public void OnReceive(NetState ns)
        {
            lock (this)
                m_Queue.Enqueue(ns);

            Hamaxe.Set();
        }
コード例 #3
0
ファイル: MessagePump.cs プロジェクト: Shoot221/Hamaxe
        private void CheckListener()
        {
            for (int j = 0; j < m_Listeners.Length; ++j)
            {
                Socket[] accepted = m_Listeners[j].Slice();

                for (int i = 0; i < accepted.Length; ++i)
                {
                    NetState ns = new NetState(accepted[i], this);
                    ns.Start();

                    if (ns.Running)
                        Console.WriteLine("Client: {0}: Connected. [{1} Online]", ns, NetState.Instances.Count);
                }
            }
        }
コード例 #4
0
ファイル: PacketReader.cs プロジェクト: Shoot221/Hamaxe
        public void Trace(NetState ClientState)
        {
            try
            {
                using (StreamWriter sw = new StreamWriter("Packets.log", true))
                {
                    byte[] buffer = m_Data;

                    if (buffer.Length > 0)
                        sw.WriteLine("Client: {0}: Unhandled packet 0x{1:X2}", ClientState, buffer[0]);

                    using (MemoryStream ms = new MemoryStream(buffer))
                        Utility.FormatBuffer(sw, ms, buffer.Length);

                    sw.WriteLine();
                    sw.WriteLine();
                }
            }
            catch
            {
            }
        }