public SpamFilter(GameState.PlayerArrayList players) { _trackers = new SpamTracker[players.Count]; for (int x = 0; x < players.Count; x++) { _trackers[x] = new SpamTracker(players[x]); } HaloServer server = (HaloServer)ServerManager.ServerList[0]; server._serverExtensions._logInterpreter }
private void myXPButton2_Click(object sender, System.EventArgs e) { txtHSTLog.Text = "2004-08-20 23:25:26 Starting HALOCE server process\r\n"+ "2004-08-20 23:25:29 Binding Server Extensions\r\n"+ "2004-08-20 23:25:31 Logfile monitor thread started\r\n"+ "2004-08-20 23:25:31 Initializing IRC bot\r\n"+ "2004-08-20 23:25:32 Server Extensions active - listening for triggers.\r\n"+ "2004-08-20 23:25:45 IRC Bot connected to irc.shadowfire.org, joined #hst_test\r\n"; HaloServer hs = (HaloServer)ServerManager.ServerList[0]; hs.Start(); }
private void UpdateMapInfo() { HaloServer hs = (HaloServer)ServerManager.ServerList[0]; if (!hs.Active()) { lblMapName.Text = ""; lblPlayers.Text = ""; } else { lblMapName.Text = hs._serverExtensions._logInterpreter.gameStatus.CurrentMap; lblGameType.Text = hs._serverExtensions._logInterpreter.gameStatus.CurrentGameMode; } }
public void StartUp() { // Setup a file0based Trace Listener Trace.AutoFlush = true; // First, determine the filename to use: string dir = Environment.CurrentDirectory + "\\"; string baseName = "hstlogfile." + DateTime.Now.ToShortDateString().Replace("/", "-"); string ext = ".txt"; // If this file exists, rename appropriately //if (System.IO.File.Exists(dir + baseName + ext)) //{ // int x = 1; // while (System.IO.File.Exists(dir + baseName + "." + Convert.ToString(x) + ext)) // { // x++; // } // baseName = baseName + "." + Convert.ToString(x); //} System.IO.FileStream traceLog = new System.IO.FileStream(dir + baseName + ext, System.IO.FileMode.OpenOrCreate); // Creates the new trace listener. System.Diagnostics.TextWriterTraceListener newListener = new System.Diagnostics.TextWriterTraceListener(traceLog); // Add the listener Trace.Listeners.Add(newListener); Trace.Listeners.Add(new TextWriterTraceListener(Console.Out)); // If the settings folder does not exist, create it if (!System.IO.Directory.Exists(Environment.CurrentDirectory + "\\settings")) { Trace.WriteLine("Settings folder was not found - it is being created."); System.IO.Directory.CreateDirectory(Environment.CurrentDirectory + "\\settings"); } Thread.CurrentThread.Priority = ThreadPriority.Lowest; // We don't want anything to interfere with // the game servers that are being managed. ////////////////////////////////////////////////////////////// // Initialization: Part One - Load settings from files ////////////////////////////////////////////////////////////// // Read the settings.ini file for global settings string settingsFile = Environment.CurrentDirectory + "\\settings\\settings.ini"; if (!System.IO.File.Exists(settingsFile)) { Trace.WriteLine("Applications settings file (" + settingsFile + ") does not exist!"); Trace.WriteLine("Could not initialize - reinstall HST to repair this problem."); return; } IConfigSource source = new IniConfigSource(settingsFile); string installedFolder = source.Configs["Paths"].GetString("InstalledFolder"); string dataFolder = source.Configs["Paths"].GetString("DataFolder"); ServerManager.ServerList = new System.Collections.ArrayList(); HaloServer h = new HaloServer(installedFolder); h._ipAddress = System.Net.IPAddress.Parse(source.Configs["Settings"].GetString("IPAddress")); h._port = Convert.ToInt32(source.Configs["Settings"].GetString("Port")); h._commandLine = "haloceded.exe"; h._parameters = "-ip " + h._ipAddress + " " + "-port " + Convert.ToString(h._port) + " " + "-path \"" + dataFolder + "\""; ServerManager.ServerList.Add(h); }
static void Main(string[] args) { // Setup a trace listener to the console Trace.AutoFlush = true; // First, determine the filename to use: string dir = Environment.CurrentDirectory + "\\"; string baseName = "hstlogfile." + DateTime.Now.ToShortDateString().Replace("/", "-"); string ext = ".txt"; // If this file exists, rename appropriately if (System.IO.File.Exists(dir + baseName + ext)) { int x = 1; while (System.IO.File.Exists(dir + baseName + "." + Convert.ToString(x) + ext)) { x++; } baseName = baseName + "." + Convert.ToString(x); } System.IO.FileStream traceLog = new System.IO.FileStream(dir + baseName + ext, System.IO.FileMode.OpenOrCreate); // Creates the new trace listener. System.Diagnostics.TextWriterTraceListener newListener = new System.Diagnostics.TextWriterTraceListener(traceLog); // Add the listener Trace.Listeners.Add(newListener); Trace.Listeners.Add(new TextWriterTraceListener(Console.Out)); // If the settings folder does not exist, create it if (!System.IO.Directory.Exists(Environment.CurrentDirectory + "\\settings")) { Trace.WriteLine("Settings folder was not found - it is being created."); System.IO.Directory.CreateDirectory(Environment.CurrentDirectory + "\\settings"); } Thread.CurrentThread.Priority = ThreadPriority.Lowest; // We don't want anything to interfere with // the game servers that are being managed. ////////////////////////////////////////////////////////////// // Initialization: Part One - Load settings from files ////////////////////////////////////////////////////////////// // Open the database connection string dbFile = Environment.CurrentDirectory + "\\settings\\global_settings.mdb"; if (!System.IO.File.Exists(dbFile)) { Trace.WriteLine("Database file not found - " + dbFile); Trace.WriteLine("Could not initialize - reinstall HST to repair this problem."); } DB.OpenDatabase(dbFile); // Start all of the server processes ServerManager.ServerList = new System.Collections.ArrayList(); // Load the server list from the database OleDbDataReader dr = DB.GetData("select * from servers"); if (dr.HasRows) { while (dr.Read()) { string startupFolder = dr.GetString(dr.GetOrdinal("installed_dir")); HaloServer h = new HaloServer(startupFolder); h.name = dr.GetString(dr.GetOrdinal("name")); h.id = Convert.ToString(dr.GetInt32(dr.GetOrdinal("server_id"))); h._ipAddress = System.Net.IPAddress.Parse(dr.GetString(dr.GetOrdinal("ip_address"))); h._port = dr.GetInt32(dr.GetOrdinal("port")); h._commandLine = dr.GetString(dr.GetOrdinal("commandline")); h._parameters = dr.GetString(dr.GetOrdinal("parameters")); ServerManager.ServerList.Add(h); h.Start(); } } else { Trace.WriteLine("No servers found."); } dr.Close(); string input; while (true) { input = Console.ReadLine().ToUpper(); if (input == "QUIT") { // There are still child threads running - we need to fix that. foreach (System.Collections.DictionaryEntry de in ServerManager.ServerList) { GameServer g = (GameServer)de.Value; g.Stop(); } break; } if (input.StartsWith("STOP")) { GameServer g = (GameServer)ServerManager.ServerList[0]; Trace.WriteLine("Stopping Server: " + g.name); g.Stop(); } if (input.StartsWith("START")) { GameServer g = (GameServer)ServerManager.ServerList[0]; Trace.WriteLine("Starting Server: " + g.name); g.Start(); } /*if (input.StartsWith("WEB")) * { * if (hServ.Active) * { * Trace.WriteLine("Web server active."); * Trace.WriteLine("IP: " + hServ.Ip); * Trace.WriteLine("Port: " + Convert.ToString(hServ.Port)); * Trace.WriteLine(" "); * } * else * { * Trace.WriteLine("Web Server not currently active."); * } * }*/ } }