public PlayerStartingProfile(EndianReader r) { name = r.ReadBytes(32); startingHealthModifier = r.ReadSingle(); startingShieldModifier = r.ReadSingle(); primaryWeapon = r.ReadTagRef(); primaryRoundsLoaded = r.ReadInt16(); primaryRoundsTotal = r.ReadInt16(); secondaryWeapon = r.ReadTagRef(); secondaryRoundsLoaded = r.ReadInt16(); secondaryRoundsTotal = r.ReadInt16(); startingFragGrenadeCount = r.ReadByte(); startingPlasmaGrenadeCount = r.ReadByte(); pad0 = r.ReadBytes(22); }
public SceneryPalette(EndianReader r) { sceneryPalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }
public ChildScenario(EndianReader r) { childScenario = r.ReadTagRef(); }
public LightFixturePalette(EndianReader r) { lightFixturePalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }
public MachinePalette(EndianReader r) { machinePalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }
public ControlPalette(EndianReader r) { controlPalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }
public Sky(EndianReader r) { sky = r.ReadTagRef(); }
public WeaponPalette(EndianReader r) { weaponPalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }
public EquipmentPalette(EndianReader r) { equipmentPalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }
public VehiclePalette(EndianReader r) { vehiclePalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }
public BipedPalette(EndianReader r) { bipedPalette = r.ReadTagRef(); pad0 = r.ReadBytes(32); }