/// <summary> /// Reads dualquat vertices into a format-independent list. /// </summary> /// <param name="reader">The vertex reader to read from.</param> /// <param name="count">The number of vertices to read.</param> /// <returns>The vertices that were read.</returns> private static List<ObjVertex> ReadDualQuatVertices(VertexStream reader, int count) { var result = new List<ObjVertex>(); for (var i = 0; i < count; i++) { var dualQuat = reader.ReadDualQuatVertex(); result.Add(new ObjVertex { Position = dualQuat.Position, Normal = dualQuat.Normal, TexCoords = dualQuat.Texcoord, }); } return result; }
/// <summary> /// Reads skinned vertices into a format-independent list. /// </summary> /// <param name="reader">The vertex reader to read from.</param> /// <param name="count">The number of vertices to read.</param> /// <returns>The vertices that were read.</returns> private static List<ObjVertex> ReadSkinnedVertices(VertexStream reader, int count) { var result = new List<ObjVertex>(); for (var i = 0; i < count; i++) { var skinned = reader.ReadSkinnedVertex(); result.Add(new ObjVertex { Position = skinned.Position, Normal = skinned.Normal, TexCoords = skinned.Texcoord, }); } return result; }