private static void changeFirstPawnXposition(Player firstPlayer, Player secondPlayer, Player thirdPlayer, Player fourthPlayer, int y) { if (!firstPlayer.isPawnsSetted && !secondPlayer.isPawnsSetted && y != 0) { firstPlayer.firstPawnXposition--; secondPlayer.firstPawnXposition++; } else if (!thirdPlayer.isPawnsSetted && !fourthPlayer.isPawnsSetted && y >= 12 && y < 14) { thirdPlayer.firstPawnXposition++; fourthPlayer.firstPawnXposition--; } }
private static void changeFirstPawnXposition(Player firstPlayer, Player secondPlayer, int y) { if (!firstPlayer.isPawnsSetted && y != 0) { firstPlayer.firstPawnXposition--; } else if (!secondPlayer.isPawnsSetted && y >= 11 && y < 14) { secondPlayer.firstPawnXposition--; } }
private static void addPawn(Player firstPlayer, int y, int x) { Pawn pawn = new Pawn(); pawn.setColor(firstPlayer.color); positions[x, y].setPawn(pawn); firstPlayer.quantityOfPawns--; }