/// <summary> /// Gets the current volume levels. /// </summary> /// <returns>A VolumeLevels object containing the left and right volume levels (0 - 32768)</returns> public VolumeLevels GetVolumeLevels() { var levels = new VolumeLevels(); var level = Bass.BASS_ChannelGetLevel(ChannelId); levels.Left = Utils.LowWord32(level); levels.Right = Utils.HighWord32(level); return(levels); }
/// <summary> /// Gets the current volume levels. /// </summary> /// <returns>A VolumeLevels object containing the left and right volume levels (0 - 32768)</returns> public VolumeLevels GetVolumeLevels() { var levels = new VolumeLevels(); var level = Bass.BASS_ChannelGetLevel(ChannelId); levels.Left = Utils.LowWord32(level); levels.Right = Utils.HighWord32(level); return levels; }