コード例 #1
0
 /// <summary>
 /// Create a Timer that ticks until some condition is met.
 /// The Timer returned by this instance will not execute until Timer.Do is called
 /// </summary>
 /// <param name="predicate">A function returning True or False - where True signifies that the Timer should end</param>
 /// <returns>A new Timer instance</returns>
 public static PulseTimer Until(PulseTimer.PulseValidator predicate)
 {
     if (_instance != null)
     {
         PulseTimer t = new PulseTimer(null);
         if (predicate != null)
         {
             t.Until(predicate);
         }
         _instance.Timers.Add(t);
         return(t);
     }
     else
     {
         throw new PulseException("No instance of Pulse could be found. Please make sure you have the Pulse component enabled in the scene.");
     }
 }
コード例 #2
0
 /// <summary>
 /// Create a Timer that ticks for the given number of repetitions.
 /// The Timer returned by this instance will not execute until Timer.Do is called
 /// </summary>
 /// <param name="repetitions">The number of reptitions</param>
 /// <returns>A new Timer instance</returns>
 public static PulseTimer For(int repetitions)
 {
     if (_instance != null)
     {
         if (repetitions >= 0)
         {
             PulseTimer t = new PulseTimer(null, repetitions);
             _instance.Timers.Add(t);
             return(t);
         }
         else
         {
             throw new PulseException("The number of repetitions must be greater than or equal to 0");
         }
     }
     else
     {
         throw new PulseException("No instance of Pulse could be found. Please make sure you have the Pulse component enabled in the scene.");
     }
 }
コード例 #3
0
 /// <summary>
 /// Create a Timer that ticks regularly based on the given interval.
 /// The Timer returned by this instance will not execute until Timer.Do is called
 /// </summary>
 /// <param name="interval">The length of time, in seconds, between ticks</param>
 /// <returns>A new Timer instance</returns>
 public static PulseTimer Every(float interval)
 {
     if (_instance != null)
     {
         if (interval >= 0)
         {
             PulseTimer t = new PulseTimer(interval);
             _instance.Timers.Add(t);
             return(t);
         }
         else
         {
             throw new PulseException("Interval must be greater than or equal to 0");
         }
     }
     else
     {
         throw new PulseException("No instance of Pulse could be found. Please make sure you have the Pulse component enabled in the scene.");
     }
 }