internal static int LoadNew(IntPtr proc, int parIndex, int err, out HScene3D[] obj) { HTuple tuple; err = HTuple.LoadNew(proc, parIndex, err, out tuple); obj = new HScene3D[tuple.Length]; for (int index = 0; index < tuple.Length; ++index) { obj[index] = new HScene3D(tuple[index].IP); } return(err); }
internal static int LoadNew(IntPtr proc, int parIndex, int err, out HScene3D obj) { obj = new HScene3D(HTool.UNDEF); return(obj.Load(proc, parIndex, err)); }