/// <summary> /// Handle message informations contained in a decompilation session. /// </summary> /// <param name="Session">The decompilation session containing the informations.</param> /// <returns>Returns a Game.Build</returns> private static Build Handle(Decompilation.Session Session) { Game.Commands.Manager Commands = null; Game.Handlers.Manager Handlers = null; List <Game.Command> Events = new List <Command>(); Console.WriteLine("Parsing commands..."); foreach (var Command in Session.Classes.Where(x => x.Directory.Name == "netbigpointdarkorbitnetnettycommands")) { var Interface = Session.ParseCommand(Command); if (Interface is Game.Commands.Manager) { Commands = Interface as Game.Commands.Manager; } else { Events.Add(Interface as Game.Command); } } Commands.SetCommands(Events); Console.WriteLine("Parsing handlers..."); foreach (var Handler in Session.Classes.Where(x => x.Directory.Name == "netbigpointdarkorbitnetnetty")) { var Interface = Session.ParseHandler(Handler); if (Interface is Game.Handlers.Manager) { Handlers = Interface as Game.Handlers.Manager; break; } } Console.WriteLine(string.Format("Successfully loaded: {0} commands and {1} handlers!", Commands.Commands.Count, Handlers.Handlers.Count)); Console.WriteLine(); return(new Build(Commands, Handlers)); }
internal Build(Commands.Manager Commands, Handlers.Manager Handlers) { this.Commands = Commands; this.Handlers = Handlers; }