internal static HUServerContext CreateContext(HUServerParameters serverParameters) { // load the parameters serverParameters.BaseDirectory = Directory.GetCurrentDirectory(); var context = new HUServerContext(serverParameters); return(context); }
public static void LoadState(HUServerContext serverContext, string stateStorageFile) { // Load the Server State into the context. This object also includes the OsmiumMine Core state var database = new LiteDatabase(stateStorageFile); var stateStorage = database.GetCollection <HUServerState>(StateStorageKey); var savedState = stateStorage.FindAll().FirstOrDefault(); if (savedState == null) { // Create and save new state savedState = new HUServerState(); stateStorage.Upsert(savedState); } // Update context savedState.PersistenceMedium = stateStorage; savedState.Persist = () => { // Update in database stateStorage.Upsert(savedState); }; // Check for the KeyReset flag if (serverContext.Parameters.KeyReset) { savedState.ApiKeys.Clear(); } // Merge the API keys foreach (var paramKey in serverContext.Parameters.ApiKeys) { // look for a matching key var existingKey = savedState.ApiKeys.FirstOrDefault(x => x.Key == paramKey.Key); if (existingKey == null) { savedState.ApiKeys.Add(paramKey); } else { // Remove the old key and add the new key savedState.ApiKeys.Remove(existingKey); savedState.ApiKeys.Add(paramKey); } } // Save the state //savedState.PersistenceMedium.Upsert(savedState); savedState.Persist(); // Update references serverContext.ServerState = savedState; }