GetNextStep() public method

Returns the next step in the Wizard and sets the current step to that step.
Thrown if the current step is the last step.
public GetNextStep ( ) : IWizardStep
return IWizardStep
コード例 #1
0
 public void Test_Previous_ShouldCallUndoMoveOnForPreviousStep()
 {
     //---------------Set up test pack-------------------
     WizardController controller = new WizardController();
     IWizardControl wizardControl = GetControlFactory().CreateWizardControl(controller);
     var step1 = CreateWizardStepStub();
     controller.AddStep(step1);
     var step2 = CreateWizardStepStub();
     controller.AddStep(step2);
     step1.AllowMoveOn = true;
     step2.AllowMoveBack = true;
     controller.GetFirstStep();
     controller.GetNextStep();
     //---------------Assert Precondition----------------
     Assert.IsTrue(controller.CanMoveBack());
     Assert.AreSame(step2, controller.GetCurrentStep());
     Assert.IsFalse(step1.UndoMoveOnWasCalled);
     Assert.IsFalse(step2.UndoMoveOnWasCalled);
     //---------------Execute Test ----------------------
     wizardControl.Previous();
     //---------------Test Result -----------------------
     Assert.AreSame(step1, controller.GetCurrentStep());
     Assert.IsTrue(step1.UndoMoveOnWasCalled);
     Assert.IsFalse(step2.UndoMoveOnWasCalled);
 }
コード例 #2
0
        public void TestFinish_FiresEvent()
        {
            //-----------------------Setup TestPack----------------------
            WizardController wizardController = new WizardController();
            bool wizardFinishedFires = false;
            wizardController.WizardFinished += delegate { wizardFinishedFires = true; };
            IWizardStep step1 = _mock.StrictMock<IWizardStep>();
            wizardController.AddStep(step1);

            wizardController.GetNextStep();
            //------------------------Execute----------------------------
            wizardController.Finish();
            //------------------------Verify Result ---------------------
            Assert.IsTrue(wizardFinishedFires);
        }