public ShipObject(Board board, SerializationForm json) : base(board, json) { flip = json.flip; x0 = json.x0; zVal = json.zval; tMove = json.tmove; shipKind = json.shipkind; baseInfo = ObjectInfo.Get(json.os, json.l0, json.l1, json.l2); }
public Healer(Board board, SerializationForm json) : base(board, json) { yMin = json.ymin; yMax = json.ymax; healMin = json.healmin; healMax = json.healmax; fall = json.fall; rise = json.rise; baseInfo = ObjectInfo.Get(json.os, json.l0, json.l1, json.l2); }
public Healer(ObjectInfo baseInfo, Board board, int x, int yMin, int yMax, int healMin, int healMax, int fall, int rise) : base(board, x, (yMax + yMin) / 2, -1) { this.baseInfo = baseInfo; this.yMin = yMin; this.yMax = yMax; this.healMin = healMin; this.healMax = healMax; this.fall = fall; this.rise = rise; }
public ShipObject(ObjectInfo baseInfo, Board board, int x, int y, int? zVal, int? x0, int tMove, int shipKind, bool flip) : base(board, x, y, -1) { this.baseInfo = baseInfo; this.flip = flip; this.x0 = x0; this.zVal = zVal; this.tMove = tMove; this.shipKind = shipKind; if (flip) X -= Width - 2 * Origin.X; }
public ObjectInstance(Board board, SerializationForm json) : base(board, json) { baseInfo = ObjectInfo.Get(json.os, json.l0, json.l1, json.l2); flip = json.flip; _r = json.r; name = json.name; _hide = json.hide; _reactor = json.reactor; _flow = json.flow; _rx = json.rx; _ry = json.ry; _cx = json.cx; _cy = json.cy; tags = json.tags; if (json.quest != null) questInfo = json.quest.ToList(); }
public ObjectInstance(ObjectInfo baseInfo, Layer layer, Board board, int x, int y, int z, int zM, MapleBool r, MapleBool hide, MapleBool reactor, MapleBool flow, int? rx, int? ry, int? cx, int? cy, string name, string tags, List<ObjectInstanceQuest> questInfo, bool flip) : base(board, layer, zM, x, y, z) { this.baseInfo = baseInfo; this.flip = flip; this._r = r; this.name = name; this._hide = hide; this._reactor = reactor; this._flow = flow; this._rx = rx; this._ry = ry; this._cx = cx; this._cy = cy; this._tags = tags; this.questInfo = questInfo; if (flip) X -= Width - 2 * Origin.X; }
private static ObjectInfo Load(WzSubProperty parentObject, string oS, string l0, string l1, string l2) { WzCanvasProperty frame1 = (WzCanvasProperty)WzInfoTools.GetRealProperty(parentObject["0"]); ObjectInfo result = new ObjectInfo(frame1.PngProperty.GetPNG(false), WzInfoTools.VectorToSystemPoint((WzVectorProperty)frame1["origin"]), oS, l0, l1, l2, parentObject); WzImageProperty chairs = parentObject["seat"]; WzImageProperty ropes = frame1["rope"]; WzImageProperty ladders = frame1["ladder"]; WzImageProperty footholds = frame1["foothold"]; result.footholdOffsets = ParsePropToOffsetMap(footholds); result.ropeOffsets = ParsePropToOffsetMap(ropes); result.ladderOffsets = ParsePropToOffsetMap(ladders); if (chairs != null) result.chairOffsets = ParsePropToOffsetList(chairs); return result; }
public Pulley(Board board, SerializationForm json) : base(board, json) { baseInfo = ObjectInfo.Get(json.os, json.l0, json.l1, json.l2); }
public Pulley(ObjectInfo baseInfo, Board board, int x, int y) : base(board, x, y, -1) { this.baseInfo = baseInfo; }