public static double CurrentCalculatedResourceAmount(this HideOutRoom room) { var _loc3_ = room.current_resource_amount; var _loc1_ = room.max_resource_amount; if (room.status != HideoutRoomStatus.Producing || _loc3_ >= _loc1_) { return(_loc3_); } if (room.CRoom.IsManuallyProductionRoom && room.ts_activity_end < HzAccountManger.GetAccByHideOutID(room.hideout_id).ServerTime) { return(_loc1_); } var _loc4_ = room.ts_last_resource_change; var _loc5_ = HzAccountManger.GetAccByHideOutID(room.hideout_id).ServerTime - _loc4_; var _loc6_ = Math.Floor(_loc5_ / 60.0f); if (_loc6_ <= 0) { return(_loc3_); } var _loc2_ = Math.Floor(ResourceAmountPerMinute(room) * _loc6_); return(Math.Min(_loc2_ + _loc3_, _loc1_)); }
public static bool CanRoomUpdate(this HideOutRoom room, CHideOutRoomLevel hideoutroomlevel = null) { //if(!_room || !_btnUpgrade.visible || !User.current.character.hasTutorialFlag("hideout_first_attack")) //{ // _content.ui.upgradeAvailable.visible = false; // return; //} //if (hideoutroomlevel == null) //{ // hideoutroomlevel = room.CNextLevel; // HzConstants.Default.Constants["hideout_rooms"][room.identifier]["levels"].OfType<JProperty>().FirstOrDefault(tok => tok.Name == (room.level + 1).ToString())?.Value; //CHideoutRoom.fromId(_room.identifier).getLevel(_room.level + 1); //} var _loc3_ = HzConstants.Default.Constants["hideout_room_upgrade"].OfType <JProperty>().FirstOrDefault(tok => tok.Name == (room.level + 1).ToString())?.Value["character_min_level"].Value <int>(); //CHideoutRoomUpgrade.fromId(_room.level + 1).characterMinLevel; if (_loc3_ > HzAccountManger.GetAccByHideOutID(room.hideout_id)?.Character?.level) { return(false); } else { if (room.CNextLevel != null && HzAccountManger.GetAccByHideOutID(room.hideout_id).Character?.game_currency >= room.CNextLevel.GetReducedGameCurrencyValue() && room.HideOut.current_resource_glue >= room.CNextLevel.price_glue && room.HideOut.current_resource_stone >= room.CNextLevel.price_stone) { return(true); } } return(false); }
public static bool IsRoomActivityFinished(this HideOut hideout) { var _loc1_ = 0; var _loc4_ = 0; var _loc2_ = HzAccountManger.GetAccByCharacterID(hideout.character_id).ServerTime; foreach (var room in hideout.Rooms) { if (room.CRoom.IsManuallyProductionRoom && room.status == HideoutRoomStatus.Producing && room.CurrentCalculatedResourceAmount() >= room.MaxResourceAmount()) { return(true); } if ((room.status == HideoutRoomStatus.Building || room.status == HideoutRoomStatus.Upgrading || room.status == HideoutRoomStatus.Storing || room.status == HideoutRoomStatus.Placing) && room.ts_activity_end <= _loc2_) { return(true); } } _loc1_ = 0; while (_loc1_ < HideoutUtil.MAX_LEVELS) { _loc4_ = 0; while (_loc4_ < HideoutUtil.MAX_SLOTS) { if (hideout.IsSlotUnlockInProgress(_loc1_, _loc4_) && hideout.GetSlotUnlockTsEnd(_loc1_, _loc4_) <= _loc2_) { return(true); } _loc4_++; } _loc1_++; } return(false); }
public static double SecondsTillActivityFinished(this HideOutRoom room) { long _loc3_ = 0; double _loc5_ = 0; var _loc1_ = double.NaN; double _loc4_ = 0; double _loc2_ = 0; if (room.status == HideoutRoomStatus.Producing && !room.CRoom.IsManuallyProductionRoom) { _loc3_ = HzAccountManger.GetAccByHideOutID(room.hideout_id).ServerTime - room.ts_last_resource_change; _loc5_ = Math.Floor(_loc3_ / 60.0f); _loc1_ = ResourceAmountPerMinute(room); _loc4_ = Math.Floor(_loc1_ * _loc5_) + room.current_resource_amount; if (_loc4_ < room.max_resource_amount) { _loc2_ = Math.Ceiling((room.max_resource_amount - _loc4_) / (_loc1_ / 60) - (_loc3_ - _loc5_ * 60)); } } else if (room.status == HideoutRoomStatus.Upgrading || room.status == HideoutRoomStatus.Building || room.status == HideoutRoomStatus.Placing || room.status == HideoutRoomStatus.Storing || room.status == HideoutRoomStatus.Producing && room.CRoom.IsManuallyProductionRoom) { _loc2_ = room.ts_activity_end - HzAccountManger.GetAccByHideOutID(room.hideout_id).ServerTime; } return(_loc2_); }
protected override void OnStartup(StartupEventArgs e) { base.OnStartup(e); HzAccountManger.Load(); var window = new MainWindow(); window.Show(); }
public double GearScore() { return(stat_stamina * HzAccountManger.GetAccByCharacterID(character_id).Character.HzStats.Stamina.EquipWeight + stat_strength * HzAccountManger.GetAccByCharacterID(character_id).Character.HzStats.Strength.EquipWeight + stat_dodge_rating * HzAccountManger.GetAccByCharacterID(character_id).Character.HzStats.DodgeRating.EquipWeight + stat_critical_rating * HzAccountManger.GetAccByCharacterID(character_id).Character.HzStats.CriticalRating.EquipWeight + stat_weapon_damage * HzAccountManger.GetAccByCharacterID(character_id).Character.HzStats.WeaponDamage.EquipWeight); }
public static bool IsRoomInStore(this HideOutRoom room) { var level = 0; var slot = 0; HideOutRoom _loc4_ = null; level = 0; while (level < HideoutUtil.MAX_LEVELS) { slot = 0; while (slot < HideoutUtil.MAX_SLOTS) { _loc4_ = HzAccountManger.GetAccByHideOutID(room.hideout_id).Data.hideout.GetRoomBySlot(HideoutUtil.GetSlotIdFromLevelAndSlot(level, slot)); if (_loc4_ != null && _loc4_.id == room.id) { return(false); } slot++; } level++; } return(true); }
protected override void OnExit(ExitEventArgs e) { base.OnExit(e); HzAccountManger.Save(); }
public HzAccount() { HzAccountManger.AddAccount(this); Plugins = new HzPlugins(this); OnDataChanged += HzAccount_OnDataChanged; }