コード例 #1
0
ファイル: Program.cs プロジェクト: R3dNailzREH/Csharp
        static void Main(string[] args)
        {
            // Objects used by engine
            String lcTempInput = "";

            // =============== INSTANTIATE ASSETS ======================== //

            // Everything related to the character
            Character mainCharacter = new Character();

            // Everything related to the map including descriptions, directions
            // and player/item locations
            WorldMap worldMap = new WorldMap();

            // Input processing class
            GetUserInput getUserInput = new GetUserInput();

            // The Game Handler actually runs the game.
            GameHandler gameHandler = new GameHandler(ref mainCharacter, ref worldMap, ref getUserInput);

            // ================ GET PLAYER INFO ========================== //

            Console.Write("Welcome brave adventurer!\n\nWhat is thy name?\n> ");
            lcTempInput = getUserInput.getStringFromConsole();

            Console.WriteLine("Pleased to make your acquiantance " + lcTempInput + "\n");
            mainCharacter.SetPlayerName(lcTempInput);
            Console.WriteLine("If need assistance, you may enter HELP at any time.\n");


            // Intro location and Character info
            Console.WriteLine(worldMap.GetDescription());
            Console.WriteLine(mainCharacter.GetPlayerStatusFull());

            // ===============  MAIN LOOP ===================== //

            // This routine will run the game. When it exits, we are done.
            gameHandler.RunGame();

            // =============  END MAIN LOOP =================== //

            Console.WriteLine("Thank you for playing " + mainCharacter.GetPlayerName());

            // Clean exit
            System.Environment.Exit(0);
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: R3dNailzREH/Csharp
 // Store the references passed in on start
 public GameHandler(ref Character acMainCharacter, ref WorldMap acWorldMap, ref GetUserInput acGetUserInput)
 {
     mainCharacter = acMainCharacter;
     worldMap      = acWorldMap;
     getUserInput  = acGetUserInput;
 }