static void Android_Build() { AndroidEditorUtilities.PrepareBuild(); string path = AndroidEditorUtilities.GetBuildPath(true); AndroidEditorUtilities.BuildPlayer(path, BuildOptions.None); }
static void Android_BuildAndRun() { AndroidEditorUtilities.PrepareBuild(); string path = AndroidEditorUtilities.GetBuildPath(false); AndroidEditorUtilities.BuildPlayer(path, BuildOptions.AutoRunPlayer); }
static void Android_PrepareForBuild() { string message = "This will prepare this project for Android by copying the required hvr data into Assets/StreamingAssets and allow you to use Unity's built in 'Build and Run' system."; message += "\nThis process needs to be run again after adding new hvr data, or making changes to HvrActors"; message += "\n"; message += "\nDo you want to proceed?"; if (EditorUtility.DisplayDialog("About 'Build StreamingAssets'", message, "Ok", "Cancel")) { AndroidEditorUtilities.PrepareBuild(); } AssetDatabase.Refresh(); }