コード例 #1
0
ファイル: GlobalTools.cs プロジェクト: jojo-WJ/HTFramework
        /// <summary>
        /// 开启高光,使用指定发光颜色
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="color">发光颜色</param>
        public static void OpenHighLight(this GameObject target, Color color)
        {
            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            ho.ConstantOnImmediate(color);
        }
コード例 #2
0
ファイル: GlobalTools.cs プロジェクト: jojo-WJ/HTFramework
        /// <summary>
        /// 开启闪光,使用指定频率
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="color1">颜色1</param>
        /// <param name="color2">颜色2</param>
        /// <param name="freq">频率</param>
        public static void OpenFlashHighLight(this GameObject target, Color color1, Color color2, float freq)
        {
            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            ho.FlashingOn(color1, color2, freq);
        }
コード例 #3
0
ファイル: GlobalTools.cs プロジェクト: paradisewu/HTFramework
        /// <summary>
        /// 开启闪光,使用默认颜色和频率
        /// </summary>
        /// <param name="target">目标物体</param>
        public static void OpenFlashHighLight(this GameObject target)
        {
            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            ho.FlashingOn(Color.red, Color.white, 2);
        }
コード例 #4
0
        /// <summary>
        /// 关闭闪光
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="die">是否销毁高光实例</param>
        public static void CloseFlashHighLight(this GameObject target, bool die)
        {
            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                return;
            }

            ho.FlashingOff();
            if (die)
            {
                ho.Die();
            }
        }
コード例 #5
0
        /// <summary>
        /// 开启高亮一次,使用指定发光颜色
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="color">发光颜色</param>
        public static void OpenOnceHighLight(this GameObject target, Color color)
        {
            if (!Main.m_Controller.EnableHighlightingEffect)
            {
                return;
            }

            target.ClearHighLightInChildren();

            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            ho.OpenOnce(color);
        }
コード例 #6
0
        /// <summary>
        /// 开启高光,使用指定发光颜色
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="color">发光颜色</param>
        public static void OpenHighLight(this GameObject target, Color color)
        {
            HOS.Clear();
            target.transform.GetComponentsInChildren(true, HOS);
            for (int i = 0; i < HOS.Count; i++)
            {
                HOS[i].ConstantOff();
                HOS[i].Die();
            }

            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            ho.ConstantOnImmediate(color);
        }
コード例 #7
0
        /// <summary>
        /// 开启闪光,使用指定频率
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="color1">颜色1</param>
        /// <param name="color2">颜色2</param>
        /// <param name="freq">频率</param>
        public static void OpenFlashHighLight(this GameObject target, Color color1, Color color2, float freq)
        {
            HOS.Clear();
            target.transform.GetComponentsInChildren(true, HOS);
            for (int i = 0; i < HOS.Count; i++)
            {
                HOS[i].FlashingOff();
                HOS[i].Die();
            }

            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            ho.FlashingOn(color1, color2, freq);
        }
コード例 #8
0
        /// <summary>
        /// 关闭遮光板
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="die">是否销毁高光实例</param>
        public static void CloseOccluder(this GameObject target, bool die = false)
        {
            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                return;
            }

            if (OccluderHOs.Contains(ho))
            {
                OccluderHOs.Remove(ho);
            }

            ho.CloseOccluder();
            if (die)
            {
                ho.Die();
            }
        }
コード例 #9
0
        /// <summary>
        /// 关闭闪光
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="die">是否销毁高光实例</param>
        public static void CloseFlashHighLight(this GameObject target, bool die = false)
        {
            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                return;
            }

            if (FlashHOs.Contains(ho))
            {
                FlashHOs.Remove(ho);
            }

            ho.CloseFlashing();
            if (die)
            {
                ho.Die();
            }
        }
コード例 #10
0
        /// <summary>
        /// 关闭持续高光
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="die">是否销毁高光实例</param>
        public static void CloseHighLight(this GameObject target, bool die = false)
        {
            if (target == null)
            {
                return;
            }

            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                return;
            }

            HOs.Remove(ho);

            ho.CloseConstant();
            if (die)
            {
                ho.Die();
            }
        }
コード例 #11
0
        /// <summary>
        /// 开启持续高光,使用指定发光颜色
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="color">发光颜色</param>
        /// <param name="isImmediate">是否立即模式</param>
        public static void OpenHighLight(this GameObject target, Color color, bool isImmediate = true)
        {
            if (target == null)
            {
                return;
            }

            if (!Main.m_Controller.EnableHighlightingEffect)
            {
                return;
            }

            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            if (HOs.Contains(ho))
            {
                return;
            }

            HOs.Add(ho);

            target.ClearHighLightInChildren();
            target.ClearHighLightInParent();

            if (isImmediate)
            {
                ho.OpenConstantImmediate(color);
            }
            else
            {
                ho.OpenConstant(color);
            }
        }
コード例 #12
0
        /// <summary>
        /// 开启遮光板
        /// </summary>
        /// <param name="target">目标物体</param>
        public static void OpenOccluder(this GameObject target)
        {
            if (!Main.m_Controller.EnableHighlightingEffect)
            {
                return;
            }

            target.ClearHighLightInChildren();

            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            if (!OccluderHOs.Contains(ho))
            {
                OccluderHOs.Add(ho);
            }

            ho.OpenOccluder();
        }
コード例 #13
0
        /// <summary>
        /// 开启闪光,使用指定频率
        /// </summary>
        /// <param name="target">目标物体</param>
        /// <param name="color1">颜色1</param>
        /// <param name="color2">颜色2</param>
        /// <param name="freq">频率</param>
        public static void OpenFlashHighLight(this GameObject target, Color color1, Color color2, float freq)
        {
            if (!Main.m_Controller.EnableHighlightingEffect)
            {
                return;
            }

            target.ClearHighLightInChildren();

            HighlightableObject ho = target.GetComponent <HighlightableObject>();

            if (ho == null)
            {
                ho = target.AddComponent <HighlightableObject>();
            }

            if (!FlashHOs.Contains(ho))
            {
                FlashHOs.Add(ho);
            }

            ho.OpenFlashing(color1, color2, freq);
        }