public RandomController Clone() { RandomController clone = new RandomController(ref _entityIdMapping); clone.cardsToDraw = new List <Hearthstone_Deck_Tracker.Hearthstone.Entities.Entity>(cardsToDraw); clone.cardsToPick = new List <Hearthstone_Deck_Tracker.Hearthstone.Entities.Entity>(cardsToPick); clone.cardsToDiscover = new List <Hearthstone_Deck_Tracker.Hearthstone.Entities.Entity>(cardsToDiscover); return(clone); }
internal void GameStart() { // Reset _messenger.Reset(); _messenger.Show(); _numberOfTurns = 0; _isMulliganPhase = true; _isMulliganDone = false; _isNewTurn = false; _isProcessingTask = false; _mulliganCards = new List <SabberStoneCore.Model.Card>(); _entityIdMapping = new Dictionary <int, int>(); _randomController = new RandomController(ref _entityIdMapping); _toBeKept = new List <int>(); _playerActions = new List <PlayerAction>(); _messenger.SetTitle("Game starts!"); //System.Diagnostics.Debugger.Break(); }
internal void ProcessPlayerAction() { foreach (var playerAction in _playerActions) { _isProcessingTask = true; _randomController.RandomHappened = false; if (playerAction.ActionType == ActionType.PLAYCARD && playerAction.Player == 2) { STCEntities.IPlayable toBePlayed = STCEntities.Entity.FromCard(_game.Player2, STC.Cards.FromAssetId(playerAction.Source.Card.DbfIf)); _game.Player2.HandZone.Replace(_game.Player2.HandZone[0], toBePlayed); _entityIdMapping.Add(playerAction.Source.Id, toBePlayed.Id); } List <PlayerTask> allOptions = playerAction.Player == 1 ? _game.Player1.Options(true) : _game.Player2.Options(true); List <PlayerTask> filteredOptions = new List <PlayerTask>(); allOptions.ForEach(option => { try { switch (playerAction.ActionType) { case ActionType.HEROPOWER: if (option is HeroPowerTask) { filteredOptions.Add(option); } break; case ActionType.PLAYCARD: if (option is PlayCardTask) { if (option.Source.Id == _entityIdMapping[playerAction.Source.Id]) { filteredOptions.Add(option); } } break; case ActionType.MINIONATTACK: if (option is MinionAttackTask) { if (option.Source.Id == _entityIdMapping[playerAction.AttackInfo.Attacker.Id]) { filteredOptions.Add(option); } } if (option is HeroAttackTask) { if (option.Controller.HeroId == _entityIdMapping[playerAction.AttackInfo.Attacker.Id]) { filteredOptions.Add(option); } } break; } } catch (Exception e) { throw e; } }); if (filteredOptions.Count > 0) { if (filteredOptions.Count == 1) { _game.Process(filteredOptions[0]); _game.MainCleanUp(); } else { STC.Game nextGame = null; List <List <string> > errorsList = new List <List <string> >(); foreach (PlayerTask task in filteredOptions) { STC.Game clonedGame = _game.Clone(false, false, _randomController.Clone()); clonedGame.Process(task); clonedGame.MainCleanUp(); var errors = Converter.AreGamesInSync(clonedGame, Core.Game); if (errors.Count == 0) { nextGame = clonedGame; break; } else { errorsList.Add(errors); } } if (nextGame == null) { System.Diagnostics.Debugger.Break(); } _game = nextGame; _randomController = (RandomController)nextGame.RandomController; } Converter.SyncEntityIds(ref _entityIdMapping, _game, Core.Game); _game.Step = Step.MAIN_ACTION; _randomController.Reset(); if (_randomController.RandomHappened) { launchAgent(); } } else { System.Diagnostics.Debugger.Break(); var foo = playerAction.Player == 1 ? _game.Player1.Options(true) : _game.Player2.Options(true); } } _isProcessingTask = false; _randomController.RandomHappened = false; _playerActions = new List <PlayerAction>(); }