コード例 #1
0
ファイル: HSDRoot.cs プロジェクト: Ripple884/HSDLib
        public override void Save(HSDWriter Writer)
        {
            // a little wonky to have to go through the saving process 3 times
            // but this does result in smaller filesizes due to data alignment

            // the correct order is probably buffer->images->jobjweights->attributegroups->dobj/pobj->jobjs
            // but it probably doesn't matter?
            if (Node == null)
            {
                return;
            }

            Node.Save(Writer);
        }
コード例 #2
0
        /// <summary>
        /// Saves properties to the HSDWriter
        /// </summary>
        /// <param name="Writer"></param>
        public virtual void Save(HSDWriter Writer)
        {
            // Write child node data first
            foreach (var prop in GetType().GetProperties().Reverse())
            {
                var type   = prop.PropertyType;
                var inLine = false;
                var ignore = false;
                foreach (var attr in prop.GetCustomAttributes(false))
                {
                    if (attr is FieldData data)
                    {
                        type = data.Type;
                    }
                    if (attr is HSDParseIgnoreAttribute)
                    {
                        ignore = true;
                    }
                    if (attr is HSDInLineAttribute)
                    {
                        inLine = true;
                    }
                }
                if (ignore)
                {
                    continue;
                }
                if (type.IsSubclassOf(typeof(IHSDNode)))
                {
                    if ((!inLine) && prop.GetValue(this) != null)
                    {
                        Writer.WriteObject(((IHSDNode)prop.GetValue(this)));
                    }
                }
            }

            // Write this objects attributes
            Writer.AddObject(this);
            foreach (var prop in GetType().GetProperties())
            {
                var type   = prop.PropertyType;
                var inLine = false;
                var ignore = false;
                foreach (var attr in prop.GetCustomAttributes(false))
                {
                    if (attr is FieldData data)
                    {
                        type = data.Type;
                    }
                    if (attr is HSDParseIgnoreAttribute)
                    {
                        ignore = true;
                    }
                    if (attr is HSDInLineAttribute)
                    {
                        inLine = true;
                    }
                }
                if (ignore)
                {
                    continue;
                }
                if (type.IsSubclassOf(typeof(IHSDNode)))
                {
                    if (inLine)
                    {
                        Writer.WriteObject(((IHSDNode)prop.GetValue(this)));
                    }
                    else
                    {
                        Writer.WritePointer(prop.GetValue(this));
                    }

                    /*uint temp = Reader.Position() + 4;
                     * IHSDNode field = (IHSDNode)Activator.CreateInstance(attr.Type);
                     * dynamic changedObj = field;
                     * uint Offset = Reader.Position();
                     * if (!attr.InLine) Offset = Reader.ReadUInt32();
                     * //Console.WriteLine(attr.Type + " " + Offset.ToString("X"));
                     * prop.SetValue(this, Reader.ReadObject(Offset, changedObj));
                     * if (!attr.InLine) Reader.Seek(temp);*/
                }
                else
                if (type == typeof(uint))
                {
                    Writer.Write((uint)prop.GetValue(this));
                }
                else
                if (type == typeof(int))
                {
                    Writer.Write((int)prop.GetValue(this));
                }
                else
                if (type == typeof(float))
                {
                    Writer.Write((float)prop.GetValue(this));
                }
                else
                if (type == typeof(ushort))
                {
                    Writer.Write((ushort)prop.GetValue(this));
                }
                else
                if (type == typeof(short))
                {
                    Writer.Write((short)prop.GetValue(this));
                }
                else
                if (type == typeof(bool))
                {
                    Writer.Write((bool)prop.GetValue(this));
                }
                else
                if (type == typeof(string))
                {
                    if ((string)prop.GetValue(this) != "")
                    {
                        Writer.WritePointer(prop.GetValue(this));
                    }
                    else
                    {
                        Writer.Write(0);
                    }
                }
                else
                if (type == typeof(byte))
                {
                    if (prop.PropertyType.IsEnum)
                    {
                        Writer.Write((byte)(int)prop.GetValue(this));
                    }
                    else
                    {
                        Writer.Write((byte)prop.GetValue(this));
                    }
                }
                else if (type.IsEnum)
                {
                    Writer.Write((int)prop.GetValue(this));
                }
                else
                {
                    throw new Exception("Failed to write " + type);
                }
            }
        }
コード例 #3
0
        /// <summary>
        /// Saves the HSDFile as a .dat
        /// </summary>
        /// <param name="FileName"></param>
        public void Save(string FileName)
        {
            HSDWriter Writer = new HSDWriter(new FileStream(FileName, FileMode.Create));

            Writer.Write(0);
            Writer.Write(0);
            Writer.Write(0);
            Writer.Write(Roots.Count);
            Writer.Write(Resources.Count);
            Writer.Write(0);
            Writer.Write(0);
            Writer.Write(0);

            // Write Data

            Writer.Mode = WriterWriteMode.STRING;
            foreach (HSDRoot r in Roots)
            {
                r.Save(Writer);
            }
            foreach (HSDRoot r in Resources)
            {
                r.Save(Writer);
            }

            Writer.Mode = WriterWriteMode.BUFFER;
            foreach (HSDRoot r in Roots)
            {
                r.Save(Writer);
            }
            foreach (HSDRoot r in Resources)
            {
                r.Save(Writer);
            }

            Writer.Mode = WriterWriteMode.NORMAL;
            foreach (HSDRoot r in Roots)
            {
                r.Save(Writer);
            }
            foreach (HSDRoot r in Resources)
            {
                r.Save(Writer);
            }

            Writer.Mode = WriterWriteMode.TEXTURE;
            foreach (HSDRoot r in Roots)
            {
                r.Save(Writer);
            }
            foreach (HSDRoot r in Resources)
            {
                r.Save(Writer);
            }

            Writer.Mode = WriterWriteMode.NORMAL;
            //write relocation table
            uint RelocOffset = (uint)Writer.BaseStream.Position;
            uint RelocCount  = (uint)Writer.WriteRelocationTable();

            // Write Strings
            int stringoff = 0;

            foreach (HSDRoot r in Roots)
            {
                Writer.WritePointer(r.Node);
                Writer.Write((uint)stringoff);
                stringoff += r.Name.Length + 1;
            }
            foreach (HSDRoot r in Resources)
            {
                Writer.WritePointer(r.Node);
                Writer.Write((uint)stringoff);
                stringoff += r.Name.Length + 1;
            }

            foreach (HSDRoot r in Roots)
            {
                Writer.WriteNullString(r.Name);
            }
            foreach (HSDRoot r in Resources)
            {
                Writer.WriteNullString(r.Name);
            }

            //write root offsets and strings
            Writer.WriteAt(4, RelocOffset - 0x20);
            Writer.WriteAt(8, RelocCount);
            Writer.WriteAt(0, (uint)Writer.BaseStream.Position);

            Writer.WriteRelocationTable(false);

            Writer.Close();
        }