コード例 #1
0
ファイル: HSD_FigaTree.cs プロジェクト: Ripple884/HSDLib
        public override void Save(HSDWriter Writer)
        {
            if (MatAnimJoint == null)
            {
                Writer.WriteObject(MatAnimJoint);
            }

            foreach (HSD_AnimNode node in Nodes)
            {
                foreach (HSD_Track t in node.Tracks)
                {
                    t.Save(Writer);
                }
            }

            object array = new object();

            Writer.AddObject(array);
            HSD_Track FirstTrack = null;

            foreach (HSD_AnimNode node in Nodes)
            {
                Writer.Write((byte)node.Tracks.Count);
                foreach (HSD_Track t in node.Tracks)
                {
                    if (FirstTrack == null)
                    {
                        FirstTrack = t;
                    }
                }
            }
            Writer.Write((byte)0xFF);
            Writer.Align(4);

            Writer.AddObject(this);
            Writer.Write(MatAnimJoint == null ? 1 : -1);
            if (MatAnimJoint == null)
            {
                Writer.Write(0);
            }
            else
            {
                Writer.WritePointer(MatAnimJoint);
            }
            Writer.Write(FrameCount);
            Writer.WritePointer(array);
            Writer.WritePointer(FirstTrack);
        }
コード例 #2
0
ファイル: HSD_FigaTree.cs プロジェクト: Ripple884/HSDLib
        public override void Open(HSDReader Reader)
        {
            Type = Reader.ReadInt32();
            if (Type == -1)
            {
                MatAnimJoint = Reader.ReadObject <HSD_MatAnimJoint>(Reader.ReadUInt32());
            }
            else
            {
                Reader.ReadInt32(); // nothing
            }
            FrameCount = Reader.ReadSingle();
            uint TrackCountOffset = Reader.ReadUInt32();
            uint TrackOffset      = Reader.ReadUInt32();

            Reader.Seek(TrackCountOffset);
            List <byte> TrackCounts = new List <byte>();
            byte        TrackCount;

            while ((TrackCount = Reader.ReadByte()) != 0xFF)
            {
                TrackCounts.Add(TrackCount);
            }

            int track = 0;

            for (int i = 0; i < TrackCounts.Count; i++)
            {
                HSD_AnimNode Node = new HSD_AnimNode();
                Nodes.Add(Node);
                for (int j = 0; j < TrackCounts[i]; j++)
                {
                    Reader.Seek((uint)(TrackOffset + 0xC * track++));
                    HSD_Track t = new HSD_Track();
                    t.Open(Reader);
                    Node.Tracks.Add(t);
                }
            }
        }