protected override void OnAwake() { base.OnAwake(); _SceneType = scenes["NoScene"]; currentSceneInterpreter = new OtherSceneInterpreter(); }
protected override void OnAwake() { base.OnAwake(); suppressCamlightShadows = ((HS2VRSettings)VR.Settings).SuppressCamlightShadows; replaceCamlightWSpotLight = ((HS2VRSettings)VR.Settings).ReplaceCamLightWSpotLight; _SceneType = scenes["NoScene"]; currentSceneInterpreter = new OtherSceneInterpreter(); SceneManager.sceneLoaded += OnSceneLoaded; }
// 前回とSceneが変わっていれば切り替え処理をする private void DetectScene() { int nextSceneType = _SceneType; SceneInterpreter nextInterpreter = null; //VRLog.Info("Current scene: {0}", SceneManager.GetActiveScene().name); // foreach (KeyValuePair<string, int> scene in scenes) // { // if (GameObject.Find(scene.Key) != null) // { // VRLog.Info("Currently in scene {0} ({1})", scene.Key, scene.Value); // // if (_SceneType != scene.Value) // // { // // VRLog.Info("Switching scenes from {0}", _SceneType); // // nextSceneType = scene.Value; // // } // //break; // } // } //nextInterpreter = new OtherSceneInterpreter(); // if (GameObject.Find("TalkScene") != null) // { // if (_SceneType != TalkScene) // { // nextSceneType = TalkScene; // //nextInterpreter = new TalkSceneInterpreter(); 特有の処理がないため不要 // VRLog.Info("Start TalkScene"); // } // } if (GameObject.Find("HScene") != null) { if (_SceneType != scenes["HScene"]) { nextSceneType = scenes["HScene"]; nextInterpreter = new HSceneInterpreter(); VRLog.Info("Start HScene"); } } else if (GameObject.Find("ADV") != null) { if (_SceneType != scenes["ADV"]) { nextSceneType = scenes["ADV"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start ADV"); } } else if (GameObject.Find("Select") != null) { if (_SceneType != scenes["Select"]) { nextSceneType = scenes["Select"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start Select"); } } else if (GameObject.Find("Home") != null) { if (_SceneType != scenes["Home"]) { nextSceneType = scenes["Home"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start Home"); } } else if (GameObject.Find("LobbyScene") != null) { if (_SceneType != scenes["LobbyScene"]) { nextSceneType = scenes["LobbyScene"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start LobbyScene"); } } else { if (_SceneType != scenes["Other"]) { nextSceneType = scenes["Other"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start OtherScene"); } } if (nextSceneType != _SceneType) { VRLog.Info("Changing scenes."); currentSceneInterpreter.OnDisable(); _SceneType = nextSceneType; currentSceneInterpreter = nextInterpreter; currentSceneInterpreter.OnStart(); currentSceneInterpreter.OnEnable(); } }
private void DetectScene() { int nextSceneType = _SceneType; SceneInterpreter nextInterpreter = null; if (GameObject.Find("HScene") != null) { if (_SceneType != scenes["HScene"]) { nextSceneType = scenes["HScene"]; nextInterpreter = new HSceneInterpreter(); VRLog.Info("Start HScene"); } } else if (GameObject.Find("ADV") != null) { if (_SceneType != scenes["ADV"]) { nextSceneType = scenes["ADV"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start ADV"); } } else if (GameObject.Find("Select") != null) { if (_SceneType != scenes["Select"]) { nextSceneType = scenes["Select"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start Select"); } } else if (GameObject.Find("Home") != null) { if (_SceneType != scenes["Home"]) { nextSceneType = scenes["Home"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start Home"); } } else if (GameObject.Find("LobbyScene") != null) { if (_SceneType != scenes["LobbyScene"]) { nextSceneType = scenes["LobbyScene"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start LobbyScene"); } } else { if (_SceneType != scenes["Other"]) { nextSceneType = scenes["Other"]; nextInterpreter = new OtherSceneInterpreter(); VRLog.Info("Start OtherScene"); } } if (nextSceneType != _SceneType) { VRLog.Info("Changing scenes."); currentSceneInterpreter.OnDisable(); _SceneType = nextSceneType; currentSceneInterpreter = nextInterpreter; currentSceneInterpreter.OnStart(); currentSceneInterpreter.OnEnable(); } }