/// <summary> /// Send a message to chat /// </summary> /// <param name="message">the message to send, only the first 63 characters will be shown</param> public static void SendMessage(string message) { int count = MessageCount + 1; if (message.Length > 63) { message = message.Substring(0, 63); } int msgOffset = MESSAGES + count * MESSAGE_SIZE; int offset2 = msgOffset - 0x40; int msgIndexOffset = msgOffset - 0x20; int msgLengthOffset = msgOffset - 0x1C; MemoryEditor.WriteInt(2, offset2); MemoryEditor.WriteInt(-1, msgIndexOffset); MemoryEditor.WriteInt(message.Length, msgLengthOffset); MemoryEditor.WriteString(message, msgOffset); MessageCount = count; }
/// <summary> /// Removes the last command from game memory. Usefull when checking if there is a new command /// </summary> public static void FlushLastCommand() { MemoryEditor.WriteInt(-1, COMMAND_SOURCE); MemoryEditor.WriteString(" \0", COMMAND); }