public override void LoadAction(GridUnit gridUnit) { if (gridUnit != null) { //Could create default interaction then interaction itself could be one determinating //how unit will move etc. gridUnit.MoveToLocation(); } }
public override void LoadAction(GridUnit gridUnit) { if (gridUnit != null) { //Could create default interaction then interaction itself could be one determinating //how unit will move etc. gridUnit.MoveToLocation(); } }