private void ApplyModifier(WeaponDropTarget weapon, DragAndDropModifier droppedModifier) { weapon.AttachModifyer(droppedModifier); for (int i = 0; i < _weapons.Length; ++i) { if (_weapons[i].AttachedModifyer == null) { return; } } for (int i = 0; i < _modifiers.Length; ++i) { bool modifierNotUsed = true; for (int j = 0; j < _weapons.Length; ++j) { if (ReferenceEquals(_modifiers[i].RelatedUpgradePair, _weapons[j].AttachedModifyer.RelatedUpgradePair) == true) { modifierNotUsed = false; break; } } if (modifierNotUsed) { WeaponModifierContainer.Instance.ReturnUnlockedMod(_modifiers[i].RelatedUpgradePair.ModifierID); } } for (int i = 0; i < _weapons.Length; ++i) { _weapons[i].ApplyModifier(); _weapons[i].DetachModifier(); } DragAndDropModifier.ResetSelection(); ModifierApplyed.Invoke(); TransitionScene.Instance.LoadUnloadScene((int)Scenes.INGAME); }
public void OnPointerDown(PointerEventData eventData) { DragAndDropModifier.ResetSelection(); }