void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GameWindow = ((HLife.MainWindow)(target)); #line 8 "..\..\..\..\..\GUI\Windows\MainWindow.xaml" this.GameWindow.Unloaded += new System.Windows.RoutedEventHandler(this.GameWindow_Unloaded); #line default #line hidden #line 8 "..\..\..\..\..\GUI\Windows\MainWindow.xaml" this.GameWindow.PreviewKeyUp += new System.Windows.Input.KeyEventHandler(this.GameWindow_PreviewKeyUp); #line default #line hidden return; case 2: this.grid_Main = ((System.Windows.Controls.Grid)(target)); return; case 3: this.tabs_Location = ((System.Windows.Controls.TabControl)(target)); return; case 4: this.tab_Info = ((System.Windows.Controls.TabItem)(target)); return; case 5: this.tab_Occupants = ((System.Windows.Controls.TabItem)(target)); return; case 6: this.grid_Occupants = ((System.Windows.Controls.Grid)(target)); return; case 7: this.wrap_Occupants = ((System.Windows.Controls.WrapPanel)(target)); return; case 8: this.pagination = ((HLife.PagingControl)(target)); return; case 9: this.tab_Inventory = ((System.Windows.Controls.TabItem)(target)); return; case 10: this.grid_Inventory = ((System.Windows.Controls.Grid)(target)); return; case 11: this.wrap_Inventory = ((System.Windows.Controls.WrapPanel)(target)); return; case 12: this.menu_Toolbar = ((System.Windows.Controls.Menu)(target)); return; case 13: this.menuItem_File = ((System.Windows.Controls.MenuItem)(target)); return; case 14: this.menuItem_Edit = ((System.Windows.Controls.MenuItem)(target)); return; case 15: this.lbl_Date = ((System.Windows.Controls.Label)(target)); return; case 16: this.grid_View = ((System.Windows.Controls.Grid)(target)); return; case 17: this.img_LocationBackground = ((System.Windows.Controls.Image)(target)); #line 38 "..\..\..\..\..\GUI\Windows\MainWindow.xaml" this.img_LocationBackground.Unloaded += new System.Windows.RoutedEventHandler(this.img_LocationBackground_Unloaded); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.GameWindow = ((HLife.MainWindow)(target)); return; case 2: this.grid_Main = ((System.Windows.Controls.Grid)(target)); return; case 3: this.grid_View = ((System.Windows.Controls.Grid)(target)); return; case 4: this.media_LocationBackground = ((System.Windows.Controls.MediaElement)(target)); return; case 5: this.tabs_Location = ((System.Windows.Controls.TabControl)(target)); return; case 6: this.tab_Info = ((System.Windows.Controls.TabItem)(target)); return; case 7: this.tab_Occupants = ((System.Windows.Controls.TabItem)(target)); return; case 8: this.tab_Inventory = ((System.Windows.Controls.TabItem)(target)); return; case 9: this.menu_Toolbar = ((System.Windows.Controls.Menu)(target)); return; case 10: this.menuItem_File = ((System.Windows.Controls.MenuItem)(target)); return; case 11: this.menuItem_Edit = ((System.Windows.Controls.MenuItem)(target)); return; case 12: this.label = ((System.Windows.Controls.Label)(target)); return; } this._contentLoaded = true; }