コード例 #1
0
        private void WriteArrayBase <T>(BinaryWriterEx bw, IList <T> l, Action <T> perElement, bool pad = false)
        {
            uint size = (l != null) ? (uint)l.Count : 0;

            bw.WriteUInt64(0);
            bw.WriteUInt32(size);
            bw.WriteUInt32(size | (((uint)0x80) << 24));
            if (size > 0)
            {
                LocalFixup lfu = new LocalFixup();
                lfu.Src = (uint)bw.Position - 16;
                _localFixups.Add(lfu);
                _localWriteQueues[_currWriteQueue].Enqueue(() =>
                {
                    lfu.Dst = (uint)bw.Position;
                    // This ensures any writes the array elements may have are top priority
                    PushWriteQueue();
                    for (int i = 0; i < size; i++)
                    {
                        perElement.Invoke(l[i]);
                    }
                    PopWriteQueue(bw);
                });
                if (pad)
                {
                    //PushWriteQueue();
                    _localWriteQueues[_currWriteQueue].Enqueue(() =>
                    {
                        bw.Pad(16);
                    });
                    //PopWriteQueue(bw);
                }
            }
        }
コード例 #2
0
 public void WriteStringPointer(BinaryWriterEx bw, string d)
 {
     bw.WriteUInt64(0);
     if (d != null)
     {
         var lfu = new LocalFixup();
         lfu.Src = (uint)bw.Position - 8;
         _localFixups.Add(lfu);
         _localWriteQueues[_currWriteQueue].Enqueue(() =>
         {
             lfu.Dst = (uint)bw.Position;
             bw.WriteASCII(d, true);
             bw.Pad(16);
         });
     }
 }
コード例 #3
0
        internal HKXSection(BinaryReaderEx br, HKXVariation variation)
        {
            SectionTag = br.ReadFixStr(19);
            br.AssertByte(0xFF);
            var AbsoluteDataStart   = br.ReadUInt32();
            var LocalFixupsOffset   = br.ReadUInt32();
            var GlobalFixupsOffset  = br.ReadUInt32();
            var VirtualFixupsOffset = br.ReadUInt32();
            var ExportsOffset       = br.ReadUInt32();
            var ImportsOffset       = br.ReadUInt32();
            var EndOffset           = br.ReadUInt32();

            // Read Data
            br.StepIn(AbsoluteDataStart);
            SectionData = br.ReadBytes((int)LocalFixupsOffset);
            br.StepOut();

            // Local fixups
            LocalFixups = new List <LocalFixup>();
            br.StepIn(AbsoluteDataStart + LocalFixupsOffset);
            for (int i = 0; i < (GlobalFixupsOffset - LocalFixupsOffset) / 8; i++)
            {
                if (br.ReadUInt32() != 0xFFFFFFFF)
                {
                    br.Position -= 4;
                    var f = new LocalFixup(br);
                    _localMap.Add(f.Src, f);
                    LocalFixups.Add(f);
                }
            }
            br.StepOut();

            // Global fixups
            GlobalFixups = new List <GlobalFixup>();
            br.StepIn(AbsoluteDataStart + GlobalFixupsOffset);
            for (int i = 0; i < (VirtualFixupsOffset - GlobalFixupsOffset) / 12; i++)
            {
                if (br.ReadUInt32() != 0xFFFFFFFF)
                {
                    br.Position -= 4;
                    var f = new GlobalFixup(br);
                    _globalMap.Add(f.Src, f);
                    GlobalFixups.Add(f);
                }
            }
            br.StepOut();

            // Virtual fixups
            VirtualFixups = new List <VirtualFixup>();
            br.StepIn(AbsoluteDataStart + VirtualFixupsOffset);
            for (int i = 0; i < (ExportsOffset - VirtualFixupsOffset) / 12; i++)
            {
                if (br.ReadUInt32() != 0xFFFFFFFF)
                {
                    br.Position -= 4;
                    var f = new VirtualFixup(br);
                    _virtualMap.Add(f.Src, f);
                    VirtualFixups.Add(f);
                }
            }
            br.StepOut();

            if (variation == HKXVariation.HKXBloodBorne || variation == HKXVariation.HKXDS3)
            {
                br.AssertUInt32(0xFFFFFFFF);
                br.AssertUInt32(0xFFFFFFFF);
                br.AssertUInt32(0xFFFFFFFF);
                br.AssertUInt32(0xFFFFFFFF);
            }
        }