public static void playgame(Player s1, Player s2) { int indexofdeck = 0; int round = 0; int sum = 0; deck deck_card = new deck(); deck_card.Deck(); deck_card.Shuffle(); deck_card.DealCard(s1, s2); Console.WriteLine(" "); while (indexofdeck != 26) { if (card.CardRank(s1.Deck_card[indexofdeck]) < card.CardRank(s2.Deck_card[indexofdeck])) { Console.WriteLine(s1._name + " : " + s1.Deck_card[indexofdeck] + " Win " + s2._name + " : " + s2.Deck_card[indexofdeck]); s1.num_of_card += (2 + (2 * sum)); indexofdeck++; round = 0; sum = 0; } else if (card.CardRank(s1.Deck_card[indexofdeck]) > card.CardRank(s2.Deck_card[indexofdeck])) { Console.WriteLine(s2._name + " : " + s2.Deck_card[indexofdeck] + " Win " + s1._name + " : " + s1.Deck_card[indexofdeck]); s2.num_of_card += (2 + (2 * sum)); indexofdeck++; round = 0; sum = 0; } else { if (round == 0) { Console.WriteLine(s1._name + " : " + s1.Deck_card[indexofdeck] + " Equal " + s2._name + " : " + s2.Deck_card[indexofdeck]); if (indexofdeck + card.CardRank(s1.Deck_card[indexofdeck]) <= 25) { sum = card.CardRank(s1.Deck_card[indexofdeck]); indexofdeck += sum; round = 1; } else { sum = (25 - indexofdeck); indexofdeck = 25; round = 1; } } else { if (indexofdeck < 25) { Console.WriteLine(s1._name + " : " + s1.Deck_card[indexofdeck] + " Equal(again) " + s2._name + " : " + s2.Deck_card[indexofdeck] + "(Shuffle Card)"); round = 0; indexofdeck -= sum; sum = 0; deck_card.Shuffle(s1, indexofdeck); deck_card.Shuffle(s2, indexofdeck); } else { indexofdeck++; } } } } Console.WriteLine(" "); if (s1.num_of_card < s2.num_of_card) { Console.WriteLine(s1._name + " get " + s1.num_of_card + " cards Win"); } else if (s2.num_of_card < s1.num_of_card) { Console.WriteLine(s2._name + " get " + s2.num_of_card + " cards Win"); } else { Console.WriteLine(s1._name + " and " + s2._name + " get " + s2.num_of_card + " cards Draw"); } Console.WriteLine(" "); }