public void UpdateOverlay(ref List <InteractiveObject> pRenderList) { if (Progress.Progress > Hardcoded.UseWell_ShowOverlayProgressBarrier) { Sequences.SetWellOverlay(rIObj.SkeletonPosition, false, ref pRenderList); //Hide Overlay return; } Sequences.SetWellOverlay(rIObj.SkeletonPosition, true, ref pRenderList); //Display Overlay }