public void OpenLocalLog(bool b) { LogCat log = gameObject.GetComponent <LogCat>(); if (log == null) { log = gameObject.AddComponent <LogCat>(); } else { Destroy(log); log = null; } }
public void OpenLocalLog(bool b) { IsOpenLoaclLog = b; LogCat log = gameObject.GetComponent <LogCat>(); if (IsOpenLoaclLog == true && log == null) { log = gameObject.AddComponent <LogCat>(); } else if (log != null && IsOpenLoaclLog == false) { GameObject.Destroy(log); log = null; } }