コード例 #1
0
 public void DestroyManager()
 {
     UnloadAllAssetBundle();
     Instance = null;
 }
コード例 #2
0
ファイル: HFGlobal.cs プロジェクト: wangzhen4444/HFFramework
        void Awake()
        {
            if (Instance == null)
            {
                Instance        = this;
                gameObject.name = "HFGlobal";
                DontDestroyOnLoad(gameObject);

                Clear();

                //添加游戏工厂
                gameObject.AddComponent <GameFactory>();

                //负责提供路径
                gameObject.AddComponent <PathManager>();

                //资源加载
                resourcesManager = GameFactory.Create <HFResourceManager>("ResourcesManager", true);
                resourcesManager.InitWithRootPath(PathManager.Instance.PersistentDataAssetBundlesPath, PathManager.Instance.StreamingAssetsAssetBundlesPath, "AssetBundles");

                //添加游戏运行环境 + 配置文件
                gameObject.AddComponent <GameEnvironment>();

                //2通知中心
                notificationCenter = GameFactory.Create <NotificationCenter>("NotificationCenter", true);

                //3网络
                socketManager = GameFactory.Create <HFSocketManager>("SocketManager", true);

                //4声音
                audioManager = GameFactory.Create <AudioManager>("AudioManager", true);

                //5UI
                uiManager = GameFactory.Create <UIManager>("UIManager", true);

                //6图片下载
                webImageManager = GameFactory.Create <WebImageManager>("WebImageManager", true);

                //7游戏设置控制器
                inputManager = GameFactory.Create <InputManager>("InputManager", true);

                //8对象池
                poolManager = GameFactory.Create <ObjectPoolManager>("ObjectPoolManager", true);

                //9热更新入口
                appDomainManager = GameFactory.Create <AppDomainManager>("AppDomainManager", true);

                //添加游戏循环者
                gameObject.AddComponent <GameLooper>();

                //添加时间控制者
                gameObject.AddComponent <GameTimer>();

                //添加状态检查者
                gameObject.AddComponent <GameStateChecker>();

                //工具箱
                gameObject.AddComponent <GameUtils>();

                //添加状态检查者
                gameObject.AddComponent <GameFlowController>();

                //游戏开始
                gameObject.AddComponent <GameStart>();
            }
            else
            {
                Destroy(gameObject);
            }
        }
コード例 #3
0
 public void Awake()
 {
     Instance = this;
 }