public async void OnLoad() { // Small delay to guarantee all game variables are set correctly by now (especially CoreAPI.Game.IsInMenu) await Task.Delay(500); _advisorOverlay = new AdvisorOverlay(); Core.OverlayCanvas.Children.Add(_advisorOverlay); advisor = new Advisor(_advisorOverlay); // Check for updates if (Settings.Default.CheckForUpdates) { await CheckForUpdate(); } GameEvents.OnInMenu.Add(advisor.InMenu); GameEvents.OnGameStart.Add(advisor.GameStart); //GameEvents.OnTurnStart.Add(advisor.TurnStart); GameEvents.OnOpponentPlay.Add(advisor.OpponentPlay); GameEvents.OnOpponentSecretTriggered.Add(advisor.OpponentSecretTiggered); GameEvents.OnOpponentDeckDiscard.Add(advisor.OpponentDeckDiscard); GameEvents.OnOpponentDeckToPlay.Add(advisor.OpponentDeckToPlay); GameEvents.OnOpponentHandDiscard.Add(advisor.OpponentHandDiscard); GameEvents.OnOpponentJoustReveal.Add(advisor.OpponentJoustReveal); // TODO: How to prevent from multiple GameEvent registrations we disabling and reenabling plugins? See: https://github.com/HearthSim/Hearthstone-Deck-Tracker/issues/3079 }
public async Task CheckForUpdate() { var latest = await Github.CheckForUpdate("djdookie", "Advisor", Version); if (latest != null) { Advisor.Notify("Plugin update available", $"[DOWNLOAD]({latest.html_url}) Advisor {latest.tag_name}", 0, "download", () => Process.Start(latest.html_url)); Log.Info("Update available: " + latest.tag_name, "Advisor"); } }
public async Task CheckForUpdate() { var latest = await Github.CheckForUpdate("kimsey0", "Advisor", Version); if (latest != null) { Advisor.Notify("Plugin update available", $"[DOWNLOAD]({latest.HtmlUrl}) Advisor {latest.TagName}", 0, "download", () => Process.Start(latest.HtmlUrl)); Log.Info($"Update available: {latest.TagName}", "Advisor"); } }
public void OnButtonPress() { Advisor.ShowSettings(); }