public Boolean putIce() { int d; Boolean unheat = false; List <Tile> tlist; if (!buildable()) { return(false); } State++; if (myBoard == null) { return(true); } if (myBoard.fireList.Contains(this)) { unheat = true; myBoard.fireList.Remove(this); } tlist = myBoard.GetTiles(); foreach (Tile other in tlist) { d = TileFactory.HexDistance(this, other); if (unheat) { other.Temp -= Thermostat.CalcHeat(d); } other.Temp -= Thermostat.CalCold(d, State); } return(true); }
public Boolean setFire() { int d; List <Tile> tlist; if (State != TileType.empty) { return(false); } State = TileType.fire; if (myBoard == null) { return(true); } myBoard.fireList.Add(this); tlist = myBoard.GetTiles(); foreach (Tile other in tlist) { d = TileFactory.HexDistance(this, other); other.Temp += Thermostat.CalcHeat(d); } return(true); }