public void Initialize() { LoopUtil.AddUpdate(OnUpdate); TelephoneAudioSource.loop = true; TelephoneAudioSource.PlayDelayed(DelayForPhoneRing); LoopUtil.RunCoroutine(LookAtPhone(DelayForPhoneRing + .3f)); }
public void Initialize() { Sound.Play(); LoopUtil.AddUpdate(OnUpdate); }
public void Initiate() { LoopUtil.AddUpdate(OnUpdate); }