public static void ChampionHitChance() { Random RndHitChance = new Random(); int LocalRndHitChance = 0; LocalRndHitChance = RndHitChance.Next(0, 50); Champions.WeaponHitChanceModifier = LocalRndHitChance; SetChampionValues.ChampionValueSetter(); }
public static void DisplayMenu() { Console.ForegroundColor = ConsoleColor.DarkYellow; Console.WriteLine("Choose a Menu Option\nEquip Items(1)\nSave(2)\nLoad(3)\nShop(4)\nDiscovery and Fight(5)\nQuit(6)"); MenuChoice = SetNumber(); switch (MenuChoice) { case 1: Console.WriteLine("Here You Can Equip Items\n Enter the name of the item you want to equip"); Inventory.ItemList(); Items.Equip(Console.ReadLine()); break; case 2: //Inventory + equip items break; case 3: //Some kind of shop, is Settings.CanShop = true break; case 4: Shop.Welcome(); Shop.Buy(); break; case 5: //fighting + discovery(fights should take place at a randomized setting, and begin with your stats displaying) while (Center.LocalWannaExit == false) { SetChampionValues.ChampionValueSetter(); DisplayStats(); while (DisplayWannaexit == false) { Settings.DisplaySetting(Settings.RandomizeSetting()); //Ez randomizál is! } //WhatHappensNext(); } break; case 6: Console.WriteLine("Thank you for playing"); ExitCode = true; break; } }