public bool AITurn() { if (EnemyController.GetInstance().grids[1].childCount == 0) { return(true); } if (TurnController.GetInstance().turnIndex == 0) { if (TurnController.GetInstance().isTurned[0] && (PlayerController.GetInstance().grids[1].childCount >= EnemyController.GetInstance().grids[1].childCount || PowerController.GetInstance().enemy_total > PowerController.GetInstance().player_total || PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total >= 25)) { return(true); } else if (PowerController.GetInstance().enemy_total - PowerController.GetInstance().player_total >= 15 || PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total >= 25) { return(true); } } if (TurnController.GetInstance().turnIndex == 1) { if (TurnController.GetInstance().isTurned[0]) { if ((int)GameOver.GetInstance().playerPowerList[0] >= (int)GameOver.GetInstance().enemyPowerList[0] && PowerController.GetInstance().enemy_total > PowerController.GetInstance().player_total) { return(true); } else if ((int)GameOver.GetInstance().enemyPowerList[0] > (int)GameOver.GetInstance().playerPowerList[0] && (PlayerController.GetInstance().grids[1].childCount >= EnemyController.GetInstance().grids[1].childCount || PowerController.GetInstance().enemy_total > PowerController.GetInstance().player_total)) { return(true); } } else if ((int)GameOver.GetInstance().playerPowerList[0] > (int)GameOver.GetInstance().enemyPowerList[0] && PowerController.GetInstance().enemy_total - PowerController.GetInstance().player_total >= 15) { return(true); } else if ((int)GameOver.GetInstance().enemyPowerList[0] >= (int)GameOver.GetInstance().playerPowerList[0] && PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total >= 25) { return(true); } else if (PowerController.GetInstance().enemy_total - PowerController.GetInstance().player_total >= 25) { return(true); } } return(false); }
public void PlayOver(Transform card) { CoroutineManager.GetInstance().AddTask(TweenCard.GetInstance().Play(card)); Number(); PowerController.GetInstance().Number(); if (!TurnController.GetInstance().isTurned[1]) { CoroutineManager.GetInstance().AddTask(EnemyController.GetInstance().Play(EnemyController.GetInstance().grids[1])); } }
IEnumerator PlayOver(Transform card) { StartCoroutine(LeaderController.GetInstance().EnemyTurnIndicator()); yield return(TweenCard.GetInstance().Play(card)); Number(); PowerController.GetInstance().Number(); if (TurnController.GetInstance().isTurned[0]) { yield return(Play(grids[1])); } }
public IEnumerator Play(Transform grid) { bool isTurn = AIController.GetInstance().AITurn(); int index = AIController.GetInstance().AICard(grid); if (LeaderController.GetInstance().obj[1].GetComponent <EnemyLeaderBehavior>().IsEnabled) { LeaderController.GetInstance().obj[1].GetComponent <EnemyLeaderBehavior>().Play(); yield return(PlayOver(LeaderController.GetInstance().obj[1].transform)); CoroutineManager.GetInstance().Finish(); yield break; } if (isTurn || index == -1) { yield return(TurnController.GetInstance().EnemyTurn()); CoroutineManager.GetInstance().Finish(); yield break; } Transform card; try { card = grid.GetChild(index); } catch { card = grid.GetChild(Random.Range(0, grid.childCount)); } CardProperty cardProperty = card.GetComponent <CardProperty>(); switch (cardProperty.effect) { case Global.Effect.spy: card.SetTarget(PlayerController.GetInstance().grids[(int)cardProperty.line + 2]); DrawCards(2); break; case Global.Effect.clear_sky: WeatherController.GetInstance().ClearSky(); card.SetTarget(grids[5]); break; case Global.Effect.frost: if (!WeatherController.GetInstance().weather[0]) { WeatherController.GetInstance().Frost(); card.SetTarget(WeatherController.GetInstance().grid); break; } else { goto default; } case Global.Effect.fog: if (!WeatherController.GetInstance().weather[1]) { WeatherController.GetInstance().Fog(); card.SetTarget(WeatherController.GetInstance().grid); break; } else { goto default; } case Global.Effect.rain: if (!WeatherController.GetInstance().weather[2]) { WeatherController.GetInstance().Rain(); card.SetTarget(WeatherController.GetInstance().grid); break; } else { goto default; } case Global.Effect.nurse: if (grids[5].childCount != 0) { card.SetTarget(grids[(int)cardProperty.line + 2]); yield return(TweenCard.GetInstance().Play(card)); yield return(Play(grids[5])); PlayerController.GetInstance().obj.SetActive(false); obj.SetActive(false); PlayerController.GetInstance().obj.SetActive(true); obj.SetActive(true); yield break; } else { goto default; } case Global.Effect.scorch: int maxPower = 0; for (int i = 2; i < 5; i++) { for (int ii = 0; ii < PlayerController.GetInstance().grids[i].childCount; ii++) { int power = PlayerController.GetInstance().grids[i].GetChild(ii).GetComponent <CardBehavior>().totalPower; if (power > maxPower) { maxPower = power; } } } for (int i = 2; i < 5; i++) { for (int ii = 0; ii < grids[i].childCount; ii++) { int power = grids[i].GetChild(ii).GetComponent <CardBehavior>().totalPower; if (power > maxPower) { maxPower = power; } } } for (int i = 2; i < 5; i++) { for (int ii = PlayerController.GetInstance().grids[i].childCount - 1; ii >= 0; ii--) { Transform scorchCard = PlayerController.GetInstance().grids[i].GetChild(ii); if (scorchCard.GetComponent <CardBehavior>().totalPower == maxPower && !scorchCard.GetComponent <CardProperty>().gold) { scorchCard.SetTarget(PlayerController.GetInstance().grids[5]); } } } for (int i = 2; i < 5; i++) { for (int ii = grids[i].childCount - 1; ii >= 0; ii--) { Transform scorchCard = grids[i].GetChild(ii); if (scorchCard.GetComponent <CardBehavior>().totalPower == maxPower && !scorchCard.GetComponent <CardProperty>().gold) { scorchCard.SetTarget(grids[5]); } } } goto default; case Global.Effect.dummy: if (grids[2].childCount == 0 && grids[3].childCount == 0 && grids[4].childCount == 0) { card.SetTarget(grids[5]); break; } int dummyGrid = 0; int dummyIndex = 0; for (int i = 2; i < 5; i++) { for (int ii = 0; ii < grids[i].childCount; ii++) { if (grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.spy || grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.nurse || grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.scorch || grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.warhorn) { dummyGrid = i; dummyIndex = ii; } } } card.SetTarget(grids[dummyGrid]); grids[dummyGrid].GetChild(dummyIndex).SetTarget(grid); break; case Global.Effect.warhorn: if (cardProperty.line == Global.Line.empty) { if (grids[2].childCount == 0 && grids[3].childCount == 0 && grids[4].childCount == 0) { card.SetTarget(grids[5]); break; } int line = 0; int maxCount = 0; for (int i = 2; i < 5; i++) { if (grids[i].childCount >= maxCount && !WarhornController.GetInstance().enemyWarhorn[i - 2]) { line = i - 2; maxCount = grids[i].childCount; } } WarhornController.GetInstance().enemyWarhorn[line] = true; card.SetTarget(WarhornController.GetInstance().enemyGrids[line]); break; } else { WarhornController.GetInstance().enemyWarhorn[(int)cardProperty.line] = true; goto default; } case Global.Effect.muster: int musterIndex = 0; for (int i = 0; i < MusterController.GetInstance().musterCards.Length; i++) { for (int ii = 0; ii < MusterController.GetInstance().musterCards[i].Length; ii++) { if (grid.GetChild(index).GetComponent <UISprite>().spriteName == MusterController.GetInstance().musterCards[i][ii]) { musterIndex = i; } } } for (int i = 0; i < MusterController.GetInstance().musterCards[musterIndex].Length; i++) { for (int ii = grids[0].childCount - 1; ii >= 0; ii--) { Transform musterCard = grids[0].GetChild(ii); if (musterCard.GetComponent <UISprite>().spriteName == MusterController.GetInstance().musterCards[musterIndex][i]) { musterCard.SetTarget(grids[(int)musterCard.GetComponent <CardProperty>().line + 2]); } } } goto default; case Global.Effect.agile: int agileIndex = 0; for (int i = 0; i < 2; i++) { if (!WeatherController.GetInstance().weather[i]) { agileIndex = i; } } card.SetTarget(grids[agileIndex + 2]); break; default: card.SetTarget(grids[(int)cardProperty.line + 2]); break; } yield return(PlayOver(card)); CoroutineManager.GetInstance().Finish(); }
public IEnumerator Turn() { TurnController.GetInstance().Clear(); GameOver.GetInstance().AddPower(PowerController.GetInstance().player_total, PowerController.GetInstance().enemy_total); int power = PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total; GameBehavior gameBehavior = new GameBehavior(); if (power > 0) { enemy_life_gem[enemy_fail].PlayForward(); enemy_fail++; gameBehavior = GameBehavior.win; } else if (power < 0) { player_life_gem[player_fail].PlayForward(); player_fail++; gameBehavior = GameBehavior.lose; } else if (power == 0) { if (PlayerController.GetInstance().group == Global.Group.nilfgaardian && EnemyController.GetInstance().group == Global.Group.nilfgaardian) { player_life_gem[player_fail].PlayForward(); enemy_life_gem[enemy_fail].PlayForward(); player_fail++; enemy_fail++; gameBehavior = GameBehavior.dogfall; } else if (PlayerController.GetInstance().group == Global.Group.nilfgaardian) { enemy_life_gem[enemy_fail].PlayForward(); enemy_fail++; gameBehavior = GameBehavior.win; yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n平手时获胜")); } else if (EnemyController.GetInstance().group == Global.Group.nilfgaardian) { player_life_gem[player_fail].PlayForward(); player_fail++; gameBehavior = GameBehavior.lose; } else { player_life_gem[player_fail].PlayForward(); enemy_life_gem[enemy_fail].PlayForward(); player_fail++; enemy_fail++; gameBehavior = GameBehavior.dogfall; } } if (player_fail == 2) { yield return(GameOver.GetInstance().Show(false)); CoroutineManager.GetInstance().Finish(); yield break; } else if (enemy_fail == 2) { yield return(GameOver.GetInstance().Show(true)); CoroutineManager.GetInstance().Finish(); yield break; } WeatherController.GetInstance().ClearSky(); Transform playerMonsterCard = null; if (PlayerController.GetInstance().group == Global.Group.monster) { ArrayList line = new ArrayList(); for (int i = 0; i < 3; i++) { if (PlayerController.GetInstance().grids[i + 2].childCount != 0) { line.Add(i); } } if (line.Count != 0) { int randomLine = (int)line[Random.Range(0, line.Count)]; int randomIndex = Random.Range(0, PlayerController.GetInstance().grids[randomLine + 2].childCount); playerMonsterCard = PlayerController.GetInstance().grids[randomLine + 2].GetChild(randomIndex); } } Transform enemyMonsterCard = null; if (EnemyController.GetInstance().group == Global.Group.monster) { ArrayList line = new ArrayList(); for (int i = 0; i < 3; i++) { if (EnemyController.GetInstance().grids[i + 2].childCount != 0) { line.Add(i); } } if (line.Count != 0) { int randomLine = (int)line[Random.Range(0, line.Count)]; int randomIndex = Random.Range(0, EnemyController.GetInstance().grids[randomLine + 2].childCount); enemyMonsterCard = EnemyController.GetInstance().grids[randomLine + 2].GetChild(randomIndex); } } for (int i = 2; i < 5; i++) { for (int ii = PlayerController.GetInstance().grids[i].childCount - 1; ii >= 0; ii--) { PlayerController.GetInstance().grids[i].GetChild(ii).SetTarget(PlayerController.GetInstance().grids[5]); } } for (int i = 2; i < 5; i++) { for (int ii = EnemyController.GetInstance().grids[i].childCount - 1; ii >= 0; ii--) { EnemyController.GetInstance().grids[i].GetChild(ii).SetTarget(EnemyController.GetInstance().grids[5]); } } for (int i = 0; i < 3; i++) { if (WarhornController.GetInstance().playerWarhorn[i]) { if (WarhornController.GetInstance().playerGrids[i].childCount == 1) { WarhornController.GetInstance().playerGrids[i].GetChild(0).SetTarget(PlayerController.GetInstance().grids[5]); } WarhornController.GetInstance().playerWarhorn[i] = false; } if (WarhornController.GetInstance().enemyWarhorn[i]) { if (WarhornController.GetInstance().enemyGrids[i].childCount == 1) { WarhornController.GetInstance().enemyGrids[i].GetChild(0).SetTarget(EnemyController.GetInstance().grids[5]); } WarhornController.GetInstance().enemyWarhorn[i] = false; } } switch (gameBehavior) { case GameBehavior.win: yield return(TweenMessage.GetInstance().Play("此局获胜")); break; case GameBehavior.lose: yield return(TweenMessage.GetInstance().Play("此局失败")); break; case GameBehavior.dogfall: yield return(TweenMessage.GetInstance().Play("此局平手")); break; } if (PlayerController.GetInstance().group == Global.Group.northern && gameBehavior == GameBehavior.win) { PlayerController.GetInstance().DrawCards(1); yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n摸一张牌")); } if (EnemyController.GetInstance().group == Global.Group.northern && gameBehavior == GameBehavior.lose) { EnemyController.GetInstance().DrawCards(1); } if (PlayerController.GetInstance().group == Global.Group.monster && playerMonsterCard != null) { playerMonsterCard.SetTarget(PlayerController.GetInstance().grids[(int)playerMonsterCard.GetComponent <CardProperty>().line + 2]); if (playerMonsterCard.GetComponent <CardProperty>().effect == Global.Effect.warhorn) { WarhornController.GetInstance().playerWarhorn[0] = true; } yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n保留一张牌再战场上")); } if (EnemyController.GetInstance().group == Global.Group.monster && enemyMonsterCard != null) { enemyMonsterCard.SetTarget(EnemyController.GetInstance().grids[(int)enemyMonsterCard.GetComponent <CardProperty>().line + 2]); if (enemyMonsterCard.GetComponent <CardProperty>().effect == Global.Effect.warhorn) { WarhornController.GetInstance().enemyWarhorn[0] = true; } } PlayerController.GetInstance().grids[5].gameObject.SetActive(false); PlayerController.GetInstance().grids[5].gameObject.SetActive(true); EnemyController.GetInstance().grids[5].gameObject.SetActive(false); EnemyController.GetInstance().grids[5].gameObject.SetActive(true); PowerController.GetInstance().Number(); offensive = !offensive; if (offensive) { yield return(TweenMessage.GetInstance().Play("你先手")); LeaderController.GetInstance().PlayerTurnIndicator(); } else { yield return(TweenMessage.GetInstance().Play("对方先手")); yield return(EnemyController.GetInstance().Play(EnemyController.GetInstance().grids[1])); } CoroutineManager.GetInstance().Finish(); }