コード例 #1
0
ファイル: AIController.cs プロジェクト: nasa03/GwentCard
        public bool AITurn()
        {
            if (EnemyController.GetInstance().grids[1].childCount == 0)
            {
                return(true);
            }

            if (TurnController.GetInstance().turnIndex == 0)
            {
                if (TurnController.GetInstance().isTurned[0] &&
                    (PlayerController.GetInstance().grids[1].childCount >= EnemyController.GetInstance().grids[1].childCount ||
                     PowerController.GetInstance().enemy_total > PowerController.GetInstance().player_total ||
                     PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total >= 25))
                {
                    return(true);
                }
                else if (PowerController.GetInstance().enemy_total - PowerController.GetInstance().player_total >= 15 ||
                         PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total >= 25)
                {
                    return(true);
                }
            }
            if (TurnController.GetInstance().turnIndex == 1)
            {
                if (TurnController.GetInstance().isTurned[0])
                {
                    if ((int)GameOver.GetInstance().playerPowerList[0] >= (int)GameOver.GetInstance().enemyPowerList[0] &&
                        PowerController.GetInstance().enemy_total > PowerController.GetInstance().player_total)
                    {
                        return(true);
                    }
                    else if ((int)GameOver.GetInstance().enemyPowerList[0] > (int)GameOver.GetInstance().playerPowerList[0] &&
                             (PlayerController.GetInstance().grids[1].childCount >= EnemyController.GetInstance().grids[1].childCount ||
                              PowerController.GetInstance().enemy_total > PowerController.GetInstance().player_total))
                    {
                        return(true);
                    }
                }
                else if ((int)GameOver.GetInstance().playerPowerList[0] > (int)GameOver.GetInstance().enemyPowerList[0] &&
                         PowerController.GetInstance().enemy_total - PowerController.GetInstance().player_total >= 15)
                {
                    return(true);
                }
                else if ((int)GameOver.GetInstance().enemyPowerList[0] >= (int)GameOver.GetInstance().playerPowerList[0] &&
                         PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total >= 25)
                {
                    return(true);
                }
                else if (PowerController.GetInstance().enemy_total - PowerController.GetInstance().player_total >= 25)
                {
                    return(true);
                }
            }

            return(false);
        }
コード例 #2
0
        public void PlayOver(Transform card)
        {
            CoroutineManager.GetInstance().AddTask(TweenCard.GetInstance().Play(card));
            Number();
            PowerController.GetInstance().Number();

            if (!TurnController.GetInstance().isTurned[1])
            {
                CoroutineManager.GetInstance().AddTask(EnemyController.GetInstance().Play(EnemyController.GetInstance().grids[1]));
            }
        }
コード例 #3
0
ファイル: EnemyController.cs プロジェクト: nasa03/GwentCard
        IEnumerator PlayOver(Transform card)
        {
            StartCoroutine(LeaderController.GetInstance().EnemyTurnIndicator());
            yield return(TweenCard.GetInstance().Play(card));

            Number();
            PowerController.GetInstance().Number();
            if (TurnController.GetInstance().isTurned[0])
            {
                yield return(Play(grids[1]));
            }
        }
コード例 #4
0
ファイル: GameController.cs プロジェクト: nasa03/GwentCard
        public IEnumerator Turn()
        {
            TurnController.GetInstance().Clear();
            GameOver.GetInstance().AddPower(PowerController.GetInstance().player_total, PowerController.GetInstance().enemy_total);
            int          power        = PowerController.GetInstance().player_total - PowerController.GetInstance().enemy_total;
            GameBehavior gameBehavior = new GameBehavior();

            if (power > 0)
            {
                enemy_life_gem[enemy_fail].PlayForward();
                enemy_fail++;
                gameBehavior = GameBehavior.win;
            }
            else if (power < 0)
            {
                player_life_gem[player_fail].PlayForward();
                player_fail++;
                gameBehavior = GameBehavior.lose;
            }
            else if (power == 0)
            {
                if (PlayerController.GetInstance().group == Global.Group.nilfgaardian && EnemyController.GetInstance().group == Global.Group.nilfgaardian)
                {
                    player_life_gem[player_fail].PlayForward();
                    enemy_life_gem[enemy_fail].PlayForward();
                    player_fail++;
                    enemy_fail++;
                    gameBehavior = GameBehavior.dogfall;
                }
                else if (PlayerController.GetInstance().group == Global.Group.nilfgaardian)
                {
                    enemy_life_gem[enemy_fail].PlayForward();
                    enemy_fail++;
                    gameBehavior = GameBehavior.win;
                    yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n平手时获胜"));
                }
                else if (EnemyController.GetInstance().group == Global.Group.nilfgaardian)
                {
                    player_life_gem[player_fail].PlayForward();
                    player_fail++;
                    gameBehavior = GameBehavior.lose;
                }
                else
                {
                    player_life_gem[player_fail].PlayForward();
                    enemy_life_gem[enemy_fail].PlayForward();
                    player_fail++;
                    enemy_fail++;
                    gameBehavior = GameBehavior.dogfall;
                }
            }

            if (player_fail == 2)
            {
                yield return(GameOver.GetInstance().Show(false));

                CoroutineManager.GetInstance().Finish();
                yield break;
            }
            else if (enemy_fail == 2)
            {
                yield return(GameOver.GetInstance().Show(true));

                CoroutineManager.GetInstance().Finish();
                yield break;
            }

            WeatherController.GetInstance().ClearSky();

            Transform playerMonsterCard = null;

            if (PlayerController.GetInstance().group == Global.Group.monster)
            {
                ArrayList line = new ArrayList();
                for (int i = 0; i < 3; i++)
                {
                    if (PlayerController.GetInstance().grids[i + 2].childCount != 0)
                    {
                        line.Add(i);
                    }
                }
                if (line.Count != 0)
                {
                    int randomLine  = (int)line[Random.Range(0, line.Count)];
                    int randomIndex = Random.Range(0, PlayerController.GetInstance().grids[randomLine + 2].childCount);
                    playerMonsterCard = PlayerController.GetInstance().grids[randomLine + 2].GetChild(randomIndex);
                }
            }
            Transform enemyMonsterCard = null;

            if (EnemyController.GetInstance().group == Global.Group.monster)
            {
                ArrayList line = new ArrayList();
                for (int i = 0; i < 3; i++)
                {
                    if (EnemyController.GetInstance().grids[i + 2].childCount != 0)
                    {
                        line.Add(i);
                    }
                }
                if (line.Count != 0)
                {
                    int randomLine  = (int)line[Random.Range(0, line.Count)];
                    int randomIndex = Random.Range(0, EnemyController.GetInstance().grids[randomLine + 2].childCount);
                    enemyMonsterCard = EnemyController.GetInstance().grids[randomLine + 2].GetChild(randomIndex);
                }
            }

            for (int i = 2; i < 5; i++)
            {
                for (int ii = PlayerController.GetInstance().grids[i].childCount - 1; ii >= 0; ii--)
                {
                    PlayerController.GetInstance().grids[i].GetChild(ii).SetTarget(PlayerController.GetInstance().grids[5]);
                }
            }
            for (int i = 2; i < 5; i++)
            {
                for (int ii = EnemyController.GetInstance().grids[i].childCount - 1; ii >= 0; ii--)
                {
                    EnemyController.GetInstance().grids[i].GetChild(ii).SetTarget(EnemyController.GetInstance().grids[5]);
                }
            }
            for (int i = 0; i < 3; i++)
            {
                if (WarhornController.GetInstance().playerWarhorn[i])
                {
                    if (WarhornController.GetInstance().playerGrids[i].childCount == 1)
                    {
                        WarhornController.GetInstance().playerGrids[i].GetChild(0).SetTarget(PlayerController.GetInstance().grids[5]);
                    }
                    WarhornController.GetInstance().playerWarhorn[i] = false;
                }
                if (WarhornController.GetInstance().enemyWarhorn[i])
                {
                    if (WarhornController.GetInstance().enemyGrids[i].childCount == 1)
                    {
                        WarhornController.GetInstance().enemyGrids[i].GetChild(0).SetTarget(EnemyController.GetInstance().grids[5]);
                    }
                    WarhornController.GetInstance().enemyWarhorn[i] = false;
                }
            }

            switch (gameBehavior)
            {
            case GameBehavior.win:
                yield return(TweenMessage.GetInstance().Play("此局获胜"));

                break;

            case GameBehavior.lose:
                yield return(TweenMessage.GetInstance().Play("此局失败"));

                break;

            case GameBehavior.dogfall:
                yield return(TweenMessage.GetInstance().Play("此局平手"));

                break;
            }

            if (PlayerController.GetInstance().group == Global.Group.northern && gameBehavior == GameBehavior.win)
            {
                PlayerController.GetInstance().DrawCards(1);
                yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n摸一张牌"));
            }
            if (EnemyController.GetInstance().group == Global.Group.northern && gameBehavior == GameBehavior.lose)
            {
                EnemyController.GetInstance().DrawCards(1);
            }
            if (PlayerController.GetInstance().group == Global.Group.monster && playerMonsterCard != null)
            {
                playerMonsterCard.SetTarget(PlayerController.GetInstance().grids[(int)playerMonsterCard.GetComponent <CardProperty>().line + 2]);
                if (playerMonsterCard.GetComponent <CardProperty>().effect == Global.Effect.warhorn)
                {
                    WarhornController.GetInstance().playerWarhorn[0] = true;
                }
                yield return(TweenMessage.GetInstance().Play("领导牌技能发动\r\n保留一张牌再战场上"));
            }
            if (EnemyController.GetInstance().group == Global.Group.monster && enemyMonsterCard != null)
            {
                enemyMonsterCard.SetTarget(EnemyController.GetInstance().grids[(int)enemyMonsterCard.GetComponent <CardProperty>().line + 2]);
                if (enemyMonsterCard.GetComponent <CardProperty>().effect == Global.Effect.warhorn)
                {
                    WarhornController.GetInstance().enemyWarhorn[0] = true;
                }
            }

            PlayerController.GetInstance().grids[5].gameObject.SetActive(false);
            PlayerController.GetInstance().grids[5].gameObject.SetActive(true);
            EnemyController.GetInstance().grids[5].gameObject.SetActive(false);
            EnemyController.GetInstance().grids[5].gameObject.SetActive(true);

            PowerController.GetInstance().Number();

            offensive = !offensive;
            if (offensive)
            {
                yield return(TweenMessage.GetInstance().Play("你先手"));

                LeaderController.GetInstance().PlayerTurnIndicator();
            }
            else
            {
                yield return(TweenMessage.GetInstance().Play("对方先手"));

                yield return(EnemyController.GetInstance().Play(EnemyController.GetInstance().grids[1]));
            }

            CoroutineManager.GetInstance().Finish();
        }
コード例 #5
0
ファイル: AIController.cs プロジェクト: nasa03/GwentCard
        public int AICard(Transform grid)
        {
            cardList.Clear();
            for (int i = 0; i < grid.childCount; i++)
            {
                cardList.Add(grid.GetChild(i));
            }

            int index = -1;

            if (HasCard(Global.Effect.spy, out index))
            {
                return(index);//间谍
            }
            if (HasCard(Global.Effect.frost, out index) &&
                PowerController.GetInstance().enemy[0] + 10 < PowerController.GetInstance().player[0] &&
                !WeatherController.GetInstance().weather[0])
            {
                return(index);//霜冻
            }
            if (HasCard(Global.Effect.fog, out index) &&
                PowerController.GetInstance().enemy[1] + 10 < PowerController.GetInstance().player[1] &&
                !WeatherController.GetInstance().weather[1])
            {
                return(index);//雾天
            }
            if (HasCard(Global.Effect.rain, out index) &&
                PowerController.GetInstance().enemy[2] + 10 < PowerController.GetInstance().player[2] &&
                !WeatherController.GetInstance().weather[2])
            {
                return(index);//地形雨
            }
            int playerPower = 0;
            int enemyPower  = 0;

            for (int i = 2; i < 5; i++)
            {
                for (int ii = 0; ii < PlayerController.GetInstance().grids[i].childCount; ii++)
                {
                    playerPower += PlayerController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().power;
                }
                for (int ii = 0; ii < EnemyController.GetInstance().grids[i].childCount; ii++)
                {
                    enemyPower += EnemyController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().power;
                }
            }
            if (HasCard(Global.Effect.clear_sky, out index) &&
                enemyPower > playerPower && (
                    WeatherController.GetInstance().weather[0] ||
                    WeatherController.GetInstance().weather[1] ||
                    WeatherController.GetInstance().weather[2]))
            {
                return(index);//晴天
            }
            if (HasCard(Global.Effect.warhorn, out index) &&
                (EnemyController.GetInstance().grids[2].childCount > 3 &&
                 !WarhornController.GetInstance().enemyWarhorn[0]) ||
                (EnemyController.GetInstance().grids[3].childCount > 3 &&
                 !WarhornController.GetInstance().enemyWarhorn[1]) ||
                (EnemyController.GetInstance().grids[4].childCount > 3 &&
                 !WarhornController.GetInstance().enemyWarhorn[2]))
            {
                return(index);//战斗号角
            }
            bool isDummy = false;

            for (int i = 2; i < 5; i++)
            {
                for (int ii = 0; ii < EnemyController.GetInstance().grids[i].childCount; ii++)
                {
                    if (EnemyController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.spy ||
                        EnemyController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.nurse ||
                        EnemyController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.scorch ||
                        EnemyController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().effect == Global.Effect.warhorn)
                    {
                        isDummy = true;
                    }
                }
            }
            if (HasCard(Global.Effect.dummy, out index) &&
                grid != EnemyController.GetInstance().grids[5] &&
                isDummy)
            {
                return(index);//稻草人
            }
            int playerMaxPower = 0;
            int enemyMaxPower  = 0;

            for (int i = 2; i < 5; i++)
            {
                for (int ii = 0; ii < PlayerController.GetInstance().grids[i].childCount; ii++)
                {
                    if (!PlayerController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().gold)
                    {
                        int power = PlayerController.GetInstance().grids[i].GetChild(ii).GetComponent <CardBehavior>().totalPower;
                        if (power > playerMaxPower)
                        {
                            playerMaxPower = power;
                        }
                    }
                }
                for (int ii = 0; ii < EnemyController.GetInstance().grids[i].childCount; ii++)
                {
                    if (!EnemyController.GetInstance().grids[i].GetChild(ii).GetComponent <CardProperty>().gold)
                    {
                        int power = EnemyController.GetInstance().grids[i].GetChild(ii).GetComponent <CardBehavior>().totalPower;
                        if (power > enemyMaxPower)
                        {
                            enemyMaxPower = power;
                        }
                    }
                }
            }
            if (HasCard(Global.Effect.scorch, out index) &&
                playerMaxPower >= 10 &&
                playerMaxPower > enemyMaxPower)
            {
                return(index);//毒药
            }
            if (HasCard(Global.Effect.muster, out index) &&
                PowerController.GetInstance().enemy_total - 5 <= PowerController.GetInstance().player_total&&
                !IsWeather(cardList[index] as Transform))
            {
                return(index);//召集
            }
            if (HasCard(Global.Effect.same_type_morale, out index) &&
                !IsWeather(cardList[index] as Transform))
            {
                return(index);//士气增长
            }
            if (HasCard(Global.Effect.nurse, out index) &&
                EnemyController.GetInstance().grids[5].childCount > 3 &&
                !IsWeather(cardList[index] as Transform))
            {
                return(index);//护士
            }
            if (PowerController.GetInstance().enemy_total >= PowerController.GetInstance().player_total)
            {
                int minPowerIndex = 0;
                int minPower      = 15;
                for (int i = 0; i < cardList.Count; i++)
                {
                    if ((cardList[i] as Transform).GetComponent <CardProperty>().power < minPower &&
                        (cardList[i] as Transform).GetComponent <CardProperty>().power > 0 &&
                        !IsWeather(cardList[i] as Transform))
                    {
                        minPower      = (cardList[i] as Transform).GetComponent <CardProperty>().power;
                        minPowerIndex = i;
                    }
                }
                return(minPowerIndex);
            }
            else if (PowerController.GetInstance().enemy_total < PowerController.GetInstance().player_total)
            {
                int maxPowerIndex = 0;
                int maxPower      = 0;
                for (int i = 0; i < cardList.Count; i++)
                {
                    if ((cardList[i] as Transform).GetComponent <CardProperty>().power > maxPower &&
                        !IsWeather(cardList[i] as Transform))
                    {
                        maxPower      = (cardList[i] as Transform).GetComponent <CardProperty>().power;
                        maxPowerIndex = i;
                    }
                }
                return(maxPowerIndex);
            }

            return(Random.Range(0, grid.childCount));
        }