static void Main(string[] args) { PixDrawer.SetFullScreen(false); //CardParser.test2(); //return; //PixDrawer p = PixDrawer.FromPalette("dd"); //p.drawRectangle(new Rectangle(5, 6, 15, 10), Color.DarkCyan, PixDrawer.rectangleStyleWithBorder); //Console.ReadLine(); //PixDrawer.testPixDrawer(); //PicGenerator.test(); //PicGenerator.byScreenAndName(); //SpawnUnit.showCaseAllUnits(); DeckBuilder db = new DeckBuilder(); PlayerHuman bonnie = new PlayerHuman("Bonnie"), ark = new PlayerHuman("Ark"); PlayerAI bot = new PlayerAI("A-Bot"); Deck bonnieDeck = db.Load("WSkellige"), enemyDeck = db.Load("Learner"); db.Edit(bonnie, bonnieDeck); Match newgame = new Match( new List <Player>() { bonnie, bot }, new List <Deck>() { bonnieDeck, enemyDeck }); FieldDrawer fd = new FieldDrawer(newgame, bonnie); fd.setAllCardPositions(); fd.redraw(); newgame.Start(); }
public static int deckCreatingDialog( List <Card> deckCards, List <Card> collectionCads, ConsoleWindowText deckWindow, ConsoleWindowText collectionWindow, ConsoleWindowText descriptionWindow, ConsoleWindowText console) { CardChoiseContext choiseCollection = CardChoiseContext.WithNoneOption(collectionCads, "COLLECTION", "Finish deck building"); CardChoiseContext choiseDeck = CardChoiseContext.WithNoneOption(deckCards, "DECK", "Save deck"); // turning a deck into Card and Count Console.CursorVisible = false; PreviewType wasPreviewType = previewType; previewType = PreviewType.inCollection; collectionWindow.ClearLogWindow(); collectionWindow.AddLog((choiseCollection.Question.Length == 0 ? "Make a descision:" : (choiseCollection.Question + ":")).PadRight(collectionWindow.Width), ConsoleColor.Yellow, ConsoleColor.DarkGreen); int collectionSelected = 0, collectionFromIndex = 0, deckSelected = 0, deckFromIndex = 0; RedrawScrollCollection(null, choiseCollection.ChoiseOptions, 0, 0, collectionWindow); RedrawScrollCollection(null, choiseDeck.ChoiseOptions, 0, 0, deckWindow); while (true) { RedrawScrollCollection(null, choiseCollection.ChoiseOptions, collectionSelected, collectionFromIndex, collectionWindow, true); RedrawScrollCollection(null, choiseDeck.ChoiseOptions, deckSelected, deckFromIndex, deckWindow, false); ScrollChooser(ref collectionSelected, ref collectionFromIndex, choiseCollection, collectionWindow, descriptionWindow, ConsoleKey.Tab, ConsoleKey.LeftArrow, RedrawScrollCollection, () => { if (collectionSelected == 0) { return; } deckCards.Add(collectionCads[collectionSelected - 1].spawnCard()); choiseDeck = CardChoiseContext.WithNoneOption(deckCards, "DECK", "Save deck"); RedrawScrollCollection(null, choiseDeck.ChoiseOptions, deckSelected, deckFromIndex, deckWindow, false); DeckBuilder.Check(deckCards, console); }); RedrawScrollCollection(null, choiseCollection.ChoiseOptions, collectionSelected, collectionFromIndex, collectionWindow, false); RedrawScrollCollection(null, choiseDeck.ChoiseOptions, deckSelected, deckFromIndex, deckWindow, true); ScrollChooser(ref deckSelected, ref deckFromIndex, choiseDeck, deckWindow, descriptionWindow, ConsoleKey.Tab, ConsoleKey.RightArrow, RedrawScrollCollection, () => { if (deckSelected == 0) { return; } choiseDeck.RemoveAt(deckSelected); if (deckSelected >= choiseDeck.OptionsCount) { deckSelected = choiseDeck.OptionsCount - 1; } deckWindow.ClearLogWindow(); RedrawScrollCollection(null, choiseDeck.ChoiseOptions, deckSelected, deckFromIndex, deckWindow); DeckBuilder.Check(deckCards, console); }); } choiseCollection.HighlightSelected(-1); collectionWindow.ClearLogWindow(); previewType = wasPreviewType; return(collectionSelected); }