コード例 #1
0
ファイル: PlayerView.cs プロジェクト: Sprunth/PassShootScore
        public PlayerView(Vector2u displaySize)
            : base(displaySize)
        {
            BackgroundColor = new Color(40,40,40);

            playerBox = new GroupBox(GuiCanvas);
            playerBox.SetBounds(20, 20, displaySize.X - 40, displaySize.Y - 40);

            playerNameLabel = new GroupBox(playerBox);
            playerNameLabel.SetBounds(20, 20, 256, 32);
        }
コード例 #2
0
        public Screen_Combat(Base parent)
            : base(parent)
        {
            SetSize(parent.Width, parent.Height);

            imgCombatMap = new Gwen.Control.ImagePanel(this);

            tacticState.New(ref seed);
            ShipsCounter.ShipsCount(ref seed);
            pictureMap.Width  = Program.percentW(100);
            pictureMap.Height = Program.percentH(82);
            tacticDraw.New(pictureMap, seed, tacticState);

            UpdateDrawing();

            imgCombatMap.SetPosition(Program.percentW(0), Program.percentH(0));
            imgCombatMap.SetSize(pictureMap.Width, pictureMap.Height);
            imgCombatMap.MouseDown += new GwenEventHandler <ClickedEventArgs>(imgCombatMap_MouseDown);

            buttonStep      = new Gwen.Control.Button(this);
            buttonStep.Text = "Step";
            buttonStep.Font = Program.fontButtonLabels;
            buttonStep.SetBounds(Program.percentW(82), Program.percentH(82), Program.percentW(18), Program.percentH(6));
            buttonStep.Clicked += onStepClick;

            buttonConcede      = new Gwen.Control.Button(this);
            buttonConcede.Text = "Concede";
            buttonConcede.Font = Program.fontButtonLabels;
            buttonConcede.SetBounds(Program.percentW(82), Program.percentH(88), Program.percentW(18), Program.percentH(6));
            buttonConcede.Clicked += onConcedeClick;

            buttonAutoBattle      = new Gwen.Control.Button(this);
            buttonAutoBattle.Text = "Auto Battle";
            buttonAutoBattle.Font = Program.fontButtonLabels;
            buttonAutoBattle.SetBounds(Program.percentW(82), Program.percentH(94), Program.percentW(18), Program.percentH(6));
            buttonAutoBattle.Clicked += onAutoBattleClick;

            labelStep           = new Gwen.Control.Label(this);
            labelStep.Text      = "Ходит 1-й игрок";
            labelStep.Font      = Program.fontText;
            labelStep.TextColor = Color.GreenYellow;
            labelStep.SetBounds(Program.percentW(65), Program.percentH(90), Program.percentW(20), Program.percentH(8));

            labelDescription           = new Gwen.Control.Label(this);
            labelDescription.Text      = "";
            labelDescription.Font      = Program.fontText;
            labelDescription.TextColor = Color.GreenYellow;
            labelDescription.SetBounds(Program.percentW(0), Program.percentH(82), Program.percentW(50), Program.percentH(18));
        }
コード例 #3
0
        private void EndCombat(int win)
        {
            Gwen.Control.WindowControl windowEnd = new Gwen.Control.WindowControl(this);
            windowEnd.Width  = this.Width / 2;
            windowEnd.Height = this.Height / 2;
            windowEnd.SetPosition(this.Width / 2 - windowEnd.Width / 2, this.Height / 2 - windowEnd.Height / 2);

            Gwen.Control.Label labelWin = new Gwen.Control.Label(windowEnd);
            labelWin.Text = "Win Player " + win.ToString();
            labelWin.Font = Program.fontLogo;
            labelWin.SetBounds(windowEnd.Width / 2 - labelWin.Width / 2, windowEnd.Height / 2 - labelWin.Height, windowEnd.Width, windowEnd.Height * 15 / 100);

            Gwen.Control.Button buttonOK = new Gwen.Control.Button(windowEnd);
            buttonOK.Text = "OK";
            buttonOK.Font = Program.fontButtonLabels;
            buttonOK.SetBounds(windowEnd.Width / 2 - buttonOK.Width / 2, windowEnd.Height * 70 / 100, windowEnd.Width * 25 / 100, windowEnd.Height * 15 / 100);
            buttonOK.Clicked += onOKClick;

            windowEnd.IsClosable = false;
        }