private void Model2Water(ref Gvitech.CityMaker.Resource.IModel gvModel) { if (gvModel != null) { for (int i = 0; i < gvModel.GroupCount; i++) { Gvitech.CityMaker.Resource.IDrawGroup group = gvModel.GetGroup(i); if (group != null) { for (int j = 0; j < group.PrimitiveCount; j++) { Gvitech.CityMaker.Resource.IDrawPrimitive primitive = group.GetPrimitive(j); if (primitive != null) { primitive.PrimitiveType = Gvitech.CityMaker.Resource.gviPrimitiveType.gviPrimitiveWater; primitive.Material.DiffuseColor = 4278393126u; } } } } } }
private bool MergeModels(IFeatureClass fc, string geometryField, int[] oidList, IResourceManager resMgr, ref IModelPoint desModelPoint) { bool flag = true; bool result; try { if (fc == null || oidList == null) { result = false; return(result); } Gvitech.CityMaker.Resource.IModel model = resMgr.GetModel(desModelPoint.ModelName); IMatrix matrix = desModelPoint.AsMatrix().Clone(); matrix.Inverse(); int position = fc.GetFields().IndexOf(geometryField); IFdeCursor rows = fc.GetRows(oidList, false); IVector3 src = new Vector3Class(); IVector3 vector = new Vector3Class(); System.Collections.Generic.Dictionary <IMatrix, string> dictionary = new System.Collections.Generic.Dictionary <IMatrix, string>(); IRowBuffer rowBuffer; while ((rowBuffer = rows.NextRow()) != null) { IModelPoint modelPoint = rowBuffer.GetValue(position) as IModelPoint; if (modelPoint != null) { dictionary[modelPoint.AsMatrix().Clone()] = modelPoint.ModelName; System.Runtime.InteropServices.Marshal.ReleaseComObject(modelPoint); } } foreach (IMatrix current in dictionary.Keys) { string name = dictionary[current]; Gvitech.CityMaker.Resource.IModel model2 = resMgr.GetModel(name); for (int i = 0; i < model2.GroupCount; i++) { Gvitech.CityMaker.Resource.IDrawGroup drawGroup = new DrawGroupClass(); Gvitech.CityMaker.Resource.IDrawGroup group = model2.GetGroup(i); for (int j = 0; j < group.PrimitiveCount; j++) { Gvitech.CityMaker.Resource.IDrawPrimitive primitive = group.GetPrimitive(j); if (primitive.PrimitiveType == Gvitech.CityMaker.Resource.gviPrimitiveType.gviPrimitiveBillboardZ) { flag = false; result = flag; return(result); } Gvitech.CityMaker.Resource.IDrawPrimitive drawPrimitive = new DrawPrimitiveClass(); IFloatArray vertexArray = primitive.VertexArray; IFloatArray floatArray = new FloatArrayClass(); int num = 0; while ((long)num < (long)((ulong)vertexArray.Length)) { vector.X = (double)vertexArray.Get(num); vector.Y = (double)vertexArray.Get(num + 1); vector.Z = (double)vertexArray.Get(num + 2); current.MultiplyVector(vector, ref src); matrix.MultiplyVector(src, ref vector); floatArray.Append((float)vector.X); floatArray.Append((float)vector.Y); floatArray.Append((float)vector.Z); num += 3; } drawPrimitive.VertexArray = floatArray; drawPrimitive.BakedTexcoordArray = primitive.BakedTexcoordArray; drawPrimitive.ColorArray = primitive.ColorArray; drawPrimitive.IndexArray = primitive.IndexArray; drawPrimitive.Material = primitive.Material; drawPrimitive.NormalArray = primitive.NormalArray; drawPrimitive.PrimitiveMode = primitive.PrimitiveMode; drawPrimitive.PrimitiveType = primitive.PrimitiveType; drawPrimitive.TexcoordArray = primitive.TexcoordArray; drawGroup.AddPrimitive(drawPrimitive); } drawGroup.CompleteMapFactor = group.CompleteMapFactor; drawGroup.CompleteMapTextureName = group.CompleteMapTextureName; drawGroup.LightMapTextureName = group.LightMapTextureName; model.AddGroup(drawGroup); } System.Runtime.InteropServices.Marshal.ReleaseComObject(model2); } System.Runtime.InteropServices.Marshal.ReleaseComObject(rows); desModelPoint.ModelEnvelope = model.Envelope.Clone(); resMgr.UpdateModel(desModelPoint.ModelName, model); resMgr.RebuildSimplifiedModel(desModelPoint.ModelName); System.Runtime.InteropServices.Marshal.ReleaseComObject(matrix); System.Runtime.InteropServices.Marshal.ReleaseComObject(model); } catch (System.Runtime.InteropServices.COMException ex) { flag = false; XtraMessageBox.Show(ex.Message); } catch (System.Exception e) { flag = false; LoggingService.Error(e); } result = flag; return(result); }