public void CharacterBasicLiftAbove10() { Character target = new Character(); target.StrengthPoints = 2; Assert.AreEqual(29F, target.BasicLift); }
public void SkillPoints() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill target; target = new Skill("abc", "def", SkillStat.Strength, SkillDifficulty.Average); Assert.AreEqual(0, target.Points); target = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); target.RelativeLevel = 2; Assert.AreEqual(4, target.Points); target = new Skill("abc", "def", SkillStat.Dexterity, SkillDifficulty.Average); target.RelativeLevel = 0; Assert.AreEqual(2, target.Points); target = new Skill("abc", "def", SkillStat.Health, SkillDifficulty.VeryHard); target.RelativeLevel = -1; Assert.AreEqual(4, target.Points); target = new Skill("abc", "def", SkillStat.Strength, SkillDifficulty.Hard); target.RelativeLevel = 3; Assert.AreEqual(16, target.Points); }
public void NonDefaultSkillLevel() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill target; target = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); Assert.IsNull(target.Level(character)); target.RelativeLevel = 2; Assert.AreEqual(15, target.Level(character)); target = new Skill("abc", "def", SkillStat.Dexterity, SkillDifficulty.Average); Assert.IsNull(target.Level(character)); target.RelativeLevel = 0; Assert.AreEqual(12, target.Level(character)); target = new Skill("abc", "def", SkillStat.Health, SkillDifficulty.VeryHard); Assert.IsNull(target.Level(character)); target.RelativeLevel = -1; Assert.AreEqual(13, target.Level(character)); target = new Skill("abc", "def", SkillStat.Strength, SkillDifficulty.Hard); Assert.IsNull(target.Level(character)); target.RelativeLevel = 3; Assert.AreEqual(14, target.Level(character)); }
public void CharacterBasicLiftBelow10() { Character target = new Character(); target.StrengthPoints = -5; Assert.AreEqual(5F, target.BasicLift); }
public void CharacterBasicMove() { Character target = new Character(); target.HealthPoints = 1; target.DexterityPoints = 1; target.BasicSpeedPoints = 0.75F; Assert.AreEqual(6.25F, target.BasicSpeed); Assert.AreEqual(6, target.BasicMove); }
public void CharacterDodge() { Character target = new Character(); Assert.AreEqual(8, target.Dodge); target.DexterityPoints = 2; // Increase basic speed to 5.5 Assert.AreEqual(8, target.Dodge); target.Inventory.Add(new Item("Item", 0, 30)); // Increase encumbrance to 1 Assert.AreEqual(7, target.Dodge); }
public void CharacterDodgeNotNegative() { Character target = new Character(); target.BasicSpeedPoints = -7; Assert.AreEqual(1, target.Dodge); target.Inventory.Add(new Item("Item 1", 0, 25)); Assert.AreEqual(1, target.Dodge); target.Inventory.Add(new Item("Item 2", 0, 20)); Assert.AreEqual(1, target.Dodge); }
public void CharacterEncumbranceBasicLift() { Character target = new Character(); Item item = new Item("Item 1", 0, 25); target.Inventory.Add(item); Assert.AreEqual(1, target.Encumbrance); target.StrengthPoints = 2; // BasicLift == 29 Assert.AreEqual(0, target.Encumbrance); }
public void DefaultSkillLevel() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill target; target = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); target.DefaultRelativeLevel = -4; Assert.AreEqual(9, target.Level(character)); }
public MainViewModel(Window owner, Character character) { Owner = owner; Character = character; // Create commands AboutCommand = new DelegateCommand(ShowAboutWindow); EditPrimaryStatsCommand = new DelegateCommand(EditPrimaryStats); EditSecondaryStatsCommand = new DelegateCommand(EditSecondaryStats); AddItemCommand = new DelegateCommand(AddItem); AddAdvantageCommand = new DelegateCommand(AddAdvantage); AddSkillCommand = new DelegateCommand(AddSkill); NewCommand = new DelegateCommand(New); OpenCommand = new DelegateCommand(Open); SaveAsCommand = new DelegateCommand(SaveAs); // Setup property dependencies PropertyDependencyMap.Add("Strength", new[] { "MaxHP", "BasicLift", "ThrustDamage", "SwingDamage" }); PropertyDependencyMap.Add("StrengthPoints", new[] { "Strength", "CharacterPoints" }); PropertyDependencyMap.Add("Dexterity", new[] { "BasicSpeed" }); PropertyDependencyMap.Add("DexterityPoints", new[] { "Dexterity", "CharacterPoints" }); PropertyDependencyMap.Add("Intelligence", new[] { "Willpower", "Perception" }); PropertyDependencyMap.Add("IntelligencePoints", new[] { "Intelligence", "CharacterPoints" }); PropertyDependencyMap.Add("Health", new[] { "MaxFP", "BasicSpeed" }); PropertyDependencyMap.Add("HealthPoints", new[] { "Health", "CharacterPoints" }); PropertyDependencyMap.Add("MaxHPPoints", new[] { "MaxHP", "CharacterPoints" }); PropertyDependencyMap.Add("MaxFPPoints", new[] { "MaxFP", "CharacterPoints" }); PropertyDependencyMap.Add("WillpowerPoints", new[] { "Willpower", "CharacterPoints" }); PropertyDependencyMap.Add("PerceptionPoints", new[] { "Perception", "CharacterPoints" }); PropertyDependencyMap.Add("BasicSpeed", new[] { "BasicMove" }); PropertyDependencyMap.Add("BasicSpeedPoints", new[] { "BasicSpeed", "CharacterPoints" }); PropertyDependencyMap.Add("BasicMovePoints", new[] { "BasicMove", "CharacterPoints" }); PropertyDependencyMap.Add("BasicLift", new[] { "Encumbrance" }); PropertyDependencyMap.Add("Inventory", new[] { "Encumbrance" }); PropertyDependencyMap.Add("Advantages", new[] { "CharacterPoints" }); PropertyDependencyMap.Add("Skills", new[] { "CharacterPoints" }); PropertyDependencyMap.Add("Encumbrance", new[] { "EncumbranceAsInt", "EncumbranceAsString", "Move", "Dodge" }); }
public void New(object parameter) { Character = new Character(); // Notify all properties changed NotifyPropertyChanged(string.Empty); }
public void CharacterEncumbranceLevels() { Character target = new Character(); Item item1 = new Item("Item 1", 0, 15); Item item2 = new Item("Item 1", 0, 20); Item item3 = new Item("Item 1", 0, 60); target.Inventory.Add(item1); Assert.AreEqual(0, target.Encumbrance); target.Inventory.Add(item2); Assert.AreEqual(1, target.Encumbrance); target.Inventory.Add(item3); Assert.AreEqual(3, target.Encumbrance); }
public void CharacterMaxHP() { Character target = new Character(); target.StrengthPoints = 2; target.MaxHPPoints = 3; Assert.AreEqual(15, target.MaxHP); }
public void CharacterMaxFP() { Character target = new Character(); target.HealthPoints = 2; target.MaxFPPoints = 3; Assert.AreEqual(15, target.MaxFP); }
public void CharacterMoveNotNegative() { Character target = new Character(); target.BasicMovePoints = -4; Item item1 = new Item("Item 1", 0, 15); Item item2 = new Item("Item 2", 0, 20); Item item3 = new Item("Item 3", 0, 20); target.Inventory.Add(item1); Assert.AreEqual(1, target.Move); target.Inventory.Add(item2); Assert.AreEqual(1, target.Move); target.Inventory.Add(item3); Assert.AreEqual(1, target.Move); }
public void CharacterMove() { Character target = new Character(); Item item1 = new Item("Item 1", 0, 15); Item item2 = new Item("Item 2", 0, 20); Item item3 = new Item("Item 3", 0, 20); target.Inventory.Add(item1); Assert.AreEqual(5, target.Move); target.Inventory.Add(item2); Assert.AreEqual(4, target.Move); target.Inventory.Add(item3); Assert.AreEqual(3, target.Move); }
public void CharacterTotalWeight() { Character target = new Character(); target.Inventory.Add(new Item("Item 1", 1, 3)); target.Inventory.Add(new Item("Item 2", 1, 7)); target.Inventory.Add(new Item("Item 3", 1, 4)); Assert.AreEqual(14, target.TotalWeight); }
public void CharacterWillpower() { Character target = new Character(); target.IntelligencePoints = 2; target.WillpowerPoints = 3; Assert.AreEqual(15, target.Willpower); }
public void CharacterPointsSkills() { Character character = new Character(); character.StrengthPoints = 1; character.DexterityPoints = 2; character.IntelligencePoints = 3; character.HealthPoints = 4; Skill skill; Character target = new Character(); skill = new Skill("abc", "def", SkillStat.Intelligence, SkillDifficulty.Easy); skill.RelativeLevel = 2; target.Skills.Add(skill); skill = new Skill("def", "def", SkillStat.Dexterity, SkillDifficulty.Average); skill.RelativeLevel = 0; target.Skills.Add(skill); skill = new Skill("ghi", "def", SkillStat.Health, SkillDifficulty.VeryHard); skill.RelativeLevel = -1; target.Skills.Add(skill); skill = new Skill("jkl", "def", SkillStat.Strength, SkillDifficulty.Hard); skill.RelativeLevel = 3; target.Skills.Add(skill); Assert.AreEqual(4 + 2 + 4 + 16, target.CharacterPointsSkills); }
public void CharacterPerception() { Character target = new Character(); target.IntelligencePoints = 2; target.PerceptionPoints = 3; Assert.AreEqual(15, target.Perception); }
public EditSecondaryStatsViewModel(Character character) { Character = character; }
public void CharacterPointsPrimarySkill() { Character target = new Character(); target.StrengthPoints = 1; target.IntelligencePoints = 0; target.DexterityPoints = 2; target.HealthPoints = 0; Assert.AreEqual(50, target.CharacterPointsPrimarySkill); target.StrengthPoints = 0; target.IntelligencePoints = 2; target.DexterityPoints = 0; target.HealthPoints = 3; Assert.AreEqual(70, target.CharacterPointsPrimarySkill); }
public void CharacterPointsAdvantages() { Character target = new Character(); target.Advantages.Add(new Advantage("Advantage", "An advantage", 23)); target.Advantages.Add(new Advantage("Disadvantage", "A disadvantage", -11)); Assert.AreEqual(12, target.CharacterPointsAdvantages); }
public EditPrimaryStatsViewModel(Character character) { Character = character; }
public void CharacterPointsSecondarySkill() { Character target = new Character(); target.MaxHPPoints = 3; Assert.AreEqual(6, target.CharacterPointsSecondarySkill); target = new Character(); target.WillpowerPoints = 2; Assert.AreEqual(10, target.CharacterPointsSecondarySkill); target = new Character(); target.PerceptionPoints = 3; Assert.AreEqual(15, target.CharacterPointsSecondarySkill); target = new Character(); target.MaxFPPoints = 2; Assert.AreEqual(6, target.CharacterPointsSecondarySkill); }