public override void DrawArc(double x1, double y1, double x2, double y2, double bulge) { MainPainter.DrawArc(x1, y1, x2, y2, bulge); if (SubPainter != null) { SubPainter.DrawArc(x1, y1, x2, y2, bulge); } }
public virtual void Play(Painter target, MetafilePlayFlags flags) { target.DrawArc(x1, y1, x2, y2, bulge); }